I think the coloring and rendering looks great so far! The most useful things have already been mentioned by now but I just wanted to let you know it looks pretty cool so far. I usually do super dynamic characters and poses which might be the reason why your poses appear pretty static to me.. plus seeing anime characters,…
Substance designer is not for modeling (for the most part). I once tessellated cliff faces from a material in substance then brought it down to game level via Zbrush. The substances you see like the eggs or like the keyboards are for practice and fun. It's a unique material that provides a personal challenge for the artist…
It's pretty easy. Go to your softimage install directory /Application/AutoCam/Textures That holds all the viewcube textures. Right click on the Textures folder and disable read only and knock yourself out with the textures! For the viewcube, they did upscale a 128*768 texture to 128*1024, so just work in a 128*768 (ie.…
I have a peculiar and annoying slow learning style. Mainly because until I understand the why, I can't seem to remember the what. To be fair there is nothing really peculiar about that - as a matter of fact I'd say that this is pretty much the best way to learn. People going bruteforce/headfirst might get a head start but…
Alec that wouldnt be the case though since it doesnt rely on topic replies or ratings , just on new images being posted by the original poster. Now i just dont bother clicking anything unless the topic gets linked on places like FB (unless its techtalk or something like that i usually check that) and those linked posts are…
Officially mod support isn't being supported for now as we're a free to play game and that can get a little weird with user made content. I'm not really the best person to talk to about that the whole mod support thing though, so I can't really say much about it. Thanks Frankie! Hope things are going well for you over…
Hey show us your portfolio! game artists like seeing feature film work too. I've met a few people who have moved back and forwards between film and games. Usually they're character artists or animators. Those two specialties seem to have the biggest crossover. Do not think that the games industry is more relaxed. I've even…
Not out of the box. The process is much more manual and a lot more complicated and it's usually better/easier to build a lower poly version by hand. 3dsmax's ProOptimizer works pretty well, it can preserve materials and UVs and does a good job of letting you dial it I would explore using Simplygon's remesher reduction…
Looking great, You got some great flow going on in your paintings and fluid lines in those anatomical studies. :thumbup: I'm not Alex but here's what I usually do. It's a bit hard to see the composition if you start with soft brushes. I would start with hard brushes and for blending i would change opacity pretty often.…
i think usually the top pillow and the seating pillow are separate parts, i would strongly advis you to model them separately too also the pillows lack variety in form see how the pillows have a slight round form even if theyre quite straight? because theyre usually stuffed to some extent the bulk to the center also your…