It's really not an mmo at all, that was an unfortunate comparison early on when explaining it that just ended up confusing people. If anything it's a fantasy-third-person-shooter with spells instead of guns. The mmo part was just in reference to the skillset.
For what it's worth, it's spelled Djinn. And I thought his face looked comically bad :( All the special effects really made me think of video games, though. Particularly his blue-flame stick.
i usually just define the seams carefully, then relax it all a bit and then straighten the edges that need straightening :P. pretty simple, especially if your using the chuggnuts uv tools (don't know if that's spelled correctly).
I iz grud spillar! Sandwich board preachers (and myself) are notoriously bad spellers. At least I have a browser that spell checks, but I need to be careful about what word I choose hahaha.
I don't really drop, but I knock over. I permanently have both a tall glass of water, and a cup of coffee off to my right hand side (left handed so it's well out of my way), out of the way of my keyboard, and the PC tower (sits on top of the desk). And I drink and put it back on my right hand side. But I sometimes drink,…
Yes it's okay to have a separate UV map just for light maps in Unlreal. However... If your using normal maps its always best for you to give all of your UV shells unique UV space, and not over lap any of them. Overlapping them causes the light to react to the normal map the same for all the UV shells sharing the same…
the problem is that when using "toshell" from the hotbox, allows you to only select one shell at the time and I want to be able to be in some sort of "Shell" mode to select multiple shells at the time. Another problem I have is that in xsi I can select multiple objects and insert edge loop at once to all of them. Maya…
I got caught in the loop of "it's not perfect yet" and then I remembered, that's the point, it's a WIP thread. I apologize for the compression, I did some screenshots through remote desktop. I also promised material breakdown -- it needs some cleanup to make sense so that's coming later today. But first, screenshots! baked…
"Games often use power of 2 pixel ratio. 2px per cm. 4 px etc... modern games can be up to 6px per cm. If you want to guess what texture size you should use. Unwrap your model and select the biggest shell and use uv deluxe or equivalent to scale the shell. Pay attention that the size of the shell depends on the size of the…
too many wall of texts here so forgive me if this was mentioned. Theres two things to be condoned here : - for profit schools misleasing uninformed students and promissing them something that they claim its thru shelling out 50k . - People that before making the decision of shelling out that ammount of money dont seem to…