When creating 3d person character rig for unity using 3ds max, is it best to skin the characters gun to his hands, or should I be attaching the gun to his hands some other way?
Hey everyone, I have a plethora of issues / questions regarding 3ds Max. To make for easier reading, each question is numbered before going into more depth. 1) Is there any way to change geometry after already skinning a model for a CAT rig? Aka. Why is this happening to my model?! I've just finished rigging what is one of…
Just an update of what I've done I created a rig for posing and animation purposes and yes the tick is at 1200 tris :) [IMG]http://www.polycount.com/forum/<a href="<a href=http://s1060.photobucket.com/albums/t459/philipweygandt88/?action=view¤t=body_33-1.jpg"…
yeah I was thinking about rigging bruces holster/gunbelts and was wondering what the best way to approach this would be. I want his holster/ammo pouch to flap about while he is running. (It will be exported to UDK) same with his police badge, should I just skin it to his leg?
Hi folks, A programmer and I have been working on our Unity game, Urban Mage, for awhile and now are looking for artist to help with the production. We have spent a year designing and prototyping and now its time to bust it out. In short the concept for the game is that it's a fighting game that has a RPG style. The story…
I am a 3D Rigging Artist looking for freelance or full-time work. This is my demo reel: https://www.youtube.com/watch?v=JC6fZgDPUqA <br> <i><span>Contact me via e-mail : m.hakanytc@gmail.com</span></i>
Hi! I have made a weapon recently and I want to get it inside doom3 for testing purposes:) I however have no idea how to rig a weapon, can anyone help me with this? regards, Kjell
Hey Crunchers, Just finished up a somewhat new reel for rigging This is work done for Xenonauts, Eight Bit Strange, and BetSoft Games. Let me know what you think! https://vimeo.com/39988296
Hey all, would you recommend a method for rigging a tank in Maya for games in Unity? I found one but it needs too much joints for optimizing the treads...