I'm not sure how things work in Germany, but it seems odd that you would contact the retailer, and even more odd that they would tell you to send the card back to them (they likely don't have the ability to repair it). Here in the US, if you had a problem with a product after a year (beyond the typical 30 day return…
Thanks peeps, @sacboi yeah, wonder if that makes it harder to be fed to automation script thieveries. About the Progress, rushing since there is a decent amount of us, How do people feel about an extension if need be? more bout it on your post. Oh and verbal update' Just retopologizing for the finals so i can use both the…
tldr, bout projects being made for portfolio collecting dust.(helpful to op since they just started a new project) Neat, I've been thinking about how "we" create things for the portfolio and they end up, like you said put into a dark room never to see the light of day. (issue is though most of us use others conceptual…
I feel you are including too much old work. Some things are really nice but others are really weak. First scene has pretty poor vehicle design and its lowpoly, not even thinking about the DOF The second computer thing looks decent, but too much blur and hard to see what it it The computer room has some good elements but…
Saw it last night at the midnight showing. I was exhausted in the morning, I just wanted to prove to myself that I wasn't too old for this sort of thing. Unfortunately, I'm pretty sure that I am too old. To the film's credit, it managed to hold my interest enough to prevent me from falling asleep. I was pretty bushed, so…
How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly block in the shape and then add a tiled brick texture, or do you actually…
I've tried searching but didn't come up with anything so forgive me if this has been covered before. I'm modeling a sofa in 3ds Max2009 and am planning to model in the folds and such in a high poly model to bake down to a low. Here's a ref image: I know I've seen tutorials somewhere about the best way to go about modeling…