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Re: Scorched Polycounters?
Reply by
bounchfx
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Mar 2009
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General Discussion
scorched earth was awesome, but my favorite iteration of it is still Gunbound. god I wish they would bring that to XBLA.
Re: Space Construction Vehicle - [ WIP Starcraft II Fan model]
Reply by
Rhoutermans
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Sep 2012
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3D Art Showcase & Critiques
Added the legs, still looking for a nice solution to attach the boosters. Doing a second iteration of detail from this point on.
Re: Photoshop - any Auto Backup? Autosave?
Reply by
BeatKitano
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Oct 2009
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Technical Talk
Don't know about that, i deactivated ctrl+s, assigned it to save as :) and save as iterative version each time
2 results
Re: VR :: sci-fi art WIP [Unity]
Reply by
indierocktopus
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Dec 2015
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3D Art Showcase & Critiques
Okay: New iteration! :: Adjusted materials and built in wall panels I also did a rough block-in of the enemy drone
Re: [Riot Art Contest] - Sean Dunny
Reply by
Animator_Ari
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Nov 2014
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Riot Art Contest - Environment Art
Really digging this design. I like how it looks like the brows are raised in the newest iteration. It really sells the fear
Re: Lowpoly Blizzard style env props
Reply by
jakelear
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Nov 2010
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3D Art Showcase & Critiques
Cool prop man. Nice progress from the first iteration. Looking forward to seeing more from you in the future!
Re: Ice Tomb - UDK
Reply by
SirCalalot
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Feb 2012
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3D Art Showcase & Critiques
Ha! Don't worry, I was just playing along with your post above :D Can't wait for the next iteration.
Re: Filenaming, what's your way?
Reply by
SimonT
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Sep 2015
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Technical Talk
I thought this was meant to differentiate several characters. Not using the numbers as iteration-counter for file-versioning. But i might be wrong :)
5 results
Re: Max 2009 - Snaps Issue
Reply by
renderhjs
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Jan 2013
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Technical Talk
have you iterated through the snap settings? Check if any other snap options are enabled such as grid, edge, face,...
Re: Ornn "The Fire below the mountain"-League of Legends
Reply by
kreativbloc
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Sep 2017
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3D Art Showcase & Critiques
Amazing character. Nice to see the iterations that lead to the final piece. Also, the shader/texture work is amazing. Good job.
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