Even tho it may be too late now but the pull ring is waaay to small, looks like hair strand, while in ref image its almost half the grenade size.. well more of a 1/3 but you get my point :D Also the bit holding the ring is different shape from ref image.. In general there are some forms that differ from concept by a fair…
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marcomaryred: If I hand paint the model then yeah, I always start with black and white. It's easier to see where I made a mistake, or what needs some adjustments in tones. It would be nice to paint directly in color from the beggining, but I'm fine with black and white starts for now! :D praetus: thanks for the feedback! I…
Looking very nice! I think they fit what you were aiming for really well :) My only problem with anything like this is that without context I can't really appreciate them. From a design stance they need context. Ie, do they fit their brief? What is their brief? I'm guessing you have that locked away in your head but half…
Thanks guys. There hasnt been any updates lately, been really busy with work and stuff, so had to give this a rest. Also i ahte it and think it looks horrible in so many places : D Still not sure how to go about fixing alot of things, but I guess i'öö just have to power through and make it all look decent before i let it…
@Olingova Thanks! The enemy bolts were red at some point, but with so many changes the color got lost on the way haha. They're fixed in this stage. @lotet :D Yeah, pose could be better, I made a new one with a bit more details. @Popol Thanks a lot! :) This week I'll be present at the dev.play conference here in Bucharest…
Hey.. sorry for the late answer.. ;) Tadao215: thanks Tenchi: had a lot fun doing the small details. :D TeriyakiStyle: about the eye you are right, was a bit lazy at the end. Maybe i will take a look at this and change it. LRoy: cool, thank you. :) n88tr: yes you are right.. Pegabrony&TrevorJ: ty :D greevar: yes your are,…
Hello everyone, in the last few weeks I modelled my third character I've ever made and this time is the goal, to make it gameready (more or less). Im not new to retopo a model, but it is my first time with this high amount of detail. First of all, I want you to show the two models.…
@ZombieDawgs Thanks dude. The biggest change for me was the fact that the sub-d mesh will be smaller than the cage, and so won't line up with the spline guides. Therefore I had to get used to moving the points outside of where they would be on the quick studies and using "Show end result" to line up the sub-d mesh. Aside…
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…