Hey guys! I am a scifi concept artist and here are a few pieces I just been working on. I am trying to focus more on creating design that would be useful to modelers in the game production pipeline. Any critiques and feedback would be much appreciated. :) To view more of my work just visit http://www.artofdannyhuynh.com/
Hi everyone, I am working on a project to create a female rebel character based off of a friends concept art. Here is the model which is to be kept under 30k tris. I found the hairstyle awkward to model so I altered it slightly. and I will be modelling another version under 10k tris. Any advice would be appreciated.
Greetings! I am a Concept Artist from Chicago. A friend of mine has introduced me to the dota workshop scene and I am very impressed by the the work coming out of the community! In order to introduce myself to some of you talented folks I have cranked out three initial hero designs. I look forward to meeting you and…
Personal work. It's my first 3D-concept of the battle mech. I like big badass walking robots) Original images made in 10K resolution) Modeled in Maya, textured with Mari (in pbr pipeline), rendered in V-Ray.
I painted this concept of what could be a mount. I would really appreciate the criticism from you guys to further improve myself. I used photos to emulate the textures, and everything else was with default brush. Thank you.
I am planning on finding a new job soon and I aiming at a concept artists position. Here is some of the new stuff I did for my portfolio over the last week: Spacesuit Girl Tower Critiques welcome.
May as well just had the concept team do 3d models. Most concept artists I know of nowadays are all quite proficient in either Max or Maya. These are definitely badass, but the time investment seems out of scale.