Thanks for the input! I was going for a functional type environment i suppose, but more importantly.. I was trying to stikck to a concept I was working off of. I checked out your scifi hallway done in 1 hour.. impressive! nice work/keep it up! Do you have any suggestions for alternative lighting?? Anybody else feel this…
I've started doing some more in-depth development of my siren character. For this character, I want to push the biological plausibility of the design as far as possible, though I also have to accept that at my current skill level I will probably have to portray her in a stylized manner, preferably more akin to a 'stylized…
Please don't take offense to this. I think this is a great idea, & I want to see it done. But... Slow down! You didn't even nail your high poly correctly before moving on. In your rush, you ventured away from the concept & lost some certain characteristics which made the helmet attractive in the first place. The shapes in…
You are right and wrong. when someone starts to make a graphics engine, he takes certain things into consideration one of the things is, which software would they prefer to attract. So they design an engine which caters towards certain demographic and workflow. Most engines will prefer either max or maya. Others (like…
Don't get me wrong, I'm not saying the materials aren't accurate. They're fine on that front! The issue comes from what I find to be a lack of coherence. You can find all sorts of "tacticool" weapons in real life - weapons modded with so many different aftermarket parts they start looking like LEGOs. Honestly, I don't…
I'm a bit late to the party, but two things I noticed are: 1: Top left, the mesh of the tiles and the mesh of the wooden beam are one piece. it would have used a few more triangles but it would look a lot better. (For some reason this was the first thing to attract my eye :p ) 2: The sides of the roof have little bites out…
The yellow jacket is rather unappealing in first person view. The big cylinder right in your face just isn't attractive and hides the rest of the weapon. It's well modeled, but keep in mind when designing first person things that flow is essential, and it has to look good from first person and not just a 3/4 view. Perhaps…
@dustinbrown I totally agree. However, I think this is also due to the preference of people. Many seem to aim for their first job to be at a "brand name" studio, often somewhere where there is an established art community, where the competition is going to be fierce just because of that. That's where I would say "the…
Some performance issues with Marvelous Designer I don't feel like dealing with right now, so working on the face a bit more. Design decision I am unsure about right now is if I should keep this relatively soft, round look -- similar to most of the depictions I have seen and probably how ancient people might imagine a…
You may be jumping the gun and adding details and subdivisons before getting the proportions of the head right. I recommend trying to view your model in some similar lighting conditions to one of your reference images and see what the shading looks like by comparison. There's a soft, delicacy to her face that's missing. If…