I recently got a tour of the EA Tiburon Studios and figured I would share this awesomeness with Polycount! They are a really cool bunch of guys and definitely like to have fun! The pirate office is farther down the page http://insideea.com/2009/08/03/inside-ea-desk-fun-ea-sports-tiburon-style/
Trying to edit the uvs of a model, but it doesn't seem to get updated in the viewport or in renders. Pretty frustrating, any ideas why this is happening? Resetting xforms doesn't work, nor does merging the object in a new scene. The modifier is on top of the stack, deleting/reapplying doesn't work either. /e Using max 2009…
some of the conceptart is by adam paquette , don't really know if he's in the team but i doubt it also the ugly homemade logos and text added to some images give away the lack of compositional skills http://adampaquette.blogspot.com/2009/03/28-fat-post.html
:) just imagine if you did though.. just imagine!!! I keep peeping this thread... i do really like the renders you got here and also... the curves vs straight parts design is pleasing to the eye... this is like a "Geth ED-209"
It does look better, but it wouldn't be bad to use this to study a bit. You could probably find tutorials similar to this: [ame=" https://www.youtube.com/watch?v=BZY3I7SyLQI"]Zbrush Character Sculpt - Mutant 004 - YouTube[/ame] for every part of your model.
Hey dude, you seem to be having a little bit of a difficult time with cloth, check this out. It goes through the process of creating believable folds, not to mention this site has some valuable brushes it offers! http://www.selwy.com/2009/zbrush-clothes-tutorial/
The Killzone 2 e3 2005 trailer got me interested in game development and I started thinking about it... years later (lol) I saw a tech video on Killzone 2 (in 2009 I believe) and I was sold and started environment art.
Batman Begins Ninja batman I think you could get some inspriation from that http://alformer259.files.wordpress.com/2009/11/picture36656.jpg I love assissins creed I just think you could be a little more creative.
I think the last update looks very cool but I would have used a more dynamic pose for the hands(the fingers to be more precise). See; http://www.drawninblack.com/wp-content/uploads/2009/10/burne-Hogarth-Hand-in-Dynamic-Anatomy.jpg
Thx all :) @ Lee3dee I had the 0.9 version already posted to phase2 of the MSUC. I originally only wanted to add FPV arms for the final 1.0 but oh well. :) Here are pics that show the different weapon transformations: and some more screenshots: