I am sure most of people that work or want to work in the game industry at some point had played a game that made such huge impression to make them want to be part of game industry How a game became great and how its able to leave long last effect ? Is it game design, visuals, difficulties, learning curve ,mechanics,…
The air intakes can sometimes be positioned on the top (think of the modern B-2 flying wing bomber), but like I said they'll just starve when the aircraft pulls up. Bombers and other larger, less-manoeuvrable aircraft can get away with it because their main defence is going to be running away at full speed, and flares, not…
Awesome model you got there. I wish I could have one. I read that you did some research on this to avoid stuff that doesn't make sense. During the day I work with Aircrafts and in my free time I ride bikes. I happened to know a thing or two about those. :D I thought I should help out a little. Here goes: The handlebar is…
Thanks! I initially wanted to push for a more stylized look (imagine if WoW went with dx11 tessellation and physically based shading.) Now that I look at him again I agree with you. Since it's out of the lowpoly range it calls for some grime and extra details. I'll for sure add some of that in. I'll layout my goals for…
sure @snake85027 heres the finished cage helm heres some wip shots the shoulder design was completely changed after this pic, for a more "warcraft over the top feel" this was working on getting the helm shape correct. here i started on the horns and details, horns are thin foam from jo anss fabric, the main helm is…
My name is Stefan Lipsius (stef/en lip/shus). 30 years old from just outside Toronto Ontario, Canada. I've been in the industry since 2011, so roughly 5 years. I spent 3 years at an indie studio called Digital Leisure where I was a bit of a generalist. Animation, rigging, tool making, and even a bit of modelling. Being the…
@Dan! Thanks man!, I do hope to revisit the judge as I'm not very happy with how he is right now. I'll keep the comments in mind :) @Chrisradsby Cheers, I really enjoy sculpting stylized characters. Expect to see more soonish =P @BrontoThunder Thanks!. The redesigns for Dota2 are really amazing. It gave me the inspiration…
I think what helped me, not only as a 3D artist, but a PAINTER was to take a concentrated crack at creating a handpainted character in the vein of World of Warcraft. Why? Because it force me to not only worry about material definition and good character design, but asked me to solve problems like "Where should the values…
My 2 Cents is to start SMALL very SMALL and then work your way up to a big game. I have seen to many people and to many MOD shoot for the stars only to wind up on the launch pad with a broken rocket. I would suggest that you make first make maps for Unreal(Any of the Unreal Tournaments have an editor it think) or Never…
holy christ 2 more huge posts. i gotta read. Vig-- hmmm well not every game does need to be a profound statement. I just wanted to bring up this issue and hear what people had to say about it. if you enjoy world of warcraft, go for it. i responded to you in my post that i edited. sorry, i should have kept that bit. I never…