Sorry for the late replay. I have been very busy lately.Thanx everyone for the kind words. They really mean a lot to me. snake85027: Thanx man. Making the animation would be major pain in the ass. I had like 100 layers in photoshop, just to make the image. It would be hard to achieve this kind of level of details, for the…
share your dreams... good/bad/wet. especially wet. in fact phone me with those. and dream analysis too! lets get some self analysis going on. fuck ya! i just had a bad dream man. it's graphic; human suffering. i dreamed i was watching tv (but of course i had like crazy 3d-o-rama vision) and there was a narrated show about…
Hi I have tried to many tutorials on this and none seem to work when i follow them from beginning to end. I jsut want it drivable. So the issue is, when i play, it spawns correctly with cam and mesh. Though the mesh is somewhat below the ground, and it does not move at all. Belove are the steps and things i have done. What…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
First question I would ask is why are you using displacement? What’s the goal beyond this test asset? Displacement is a pain in the ass, hard to edit, and uses a ton of memory. Most productions I’ve worked on actively avoid it, unless there’s absolutely no other way.
if you use U4 which makes lods automatically, yes. Last time I tried it can't cope with custom normals. but it was a while ago . Have no idea if it "understands" them now . if you have to do lods manually in your 3d package it could be also semi automatic but not in 3d MAx probably( I actually have not tried it there for…
Thank you for responces. Joopson UV master seems to have a 150k limit to each subtool. Thats why Im getting the memory error when just trying to use uv master on just the turret not even including the other parts. The turret by itself is 2mill polies ;/ at the time i didnt know i could just mask off parts of a mesh and…
So I've been working on some more small props as well as structuring a bit more the environment. These are some props I made: This is a wooden sculpture of an owl. (is this very atrocious for an unwrap? It worked well enough for me) model This is an astronomic clock that exists in Prague, I'm using it as window. The real…
Val, ill be honest i dont now what half you said there and it worries me quite a bit. As for the changes to the foot, could you do a quick paintover/re-arange of what you mean? Ill throw a orthy shot of the foot below. I'll understand it instantly then *pouts* Thanks ;) Thats the upper torso area. There are ref's above…
I recently had lateral epicondylitis due to gripping my mouse all day with my forearm being in a pronated position - the pain lasted for over a year. I tried all sorts of remedies for that, ergonomic mice, variety braces to limit the strain on my arm, powerball to strengthen my forearm muscles but none of that really fixed…