Actually, learn to sculpt folds manually first so you understand flow. Once you are proficient, switch to marvelous. MD is never going to give you a 100% usable item...you need to be able to take that and go into zbrush to refine and add folds that work for your specific item. For your cap, have as much reference as…
mmm, if anyone needs help next time with anything similar the 0.001 + method works dependent on the scale of the object, the select open "edges" option next to the edges icon works to close open edges and uses weld, i usually do open edges selection turn it to either edges or vertex holding control and you "weld" only what…
Hi everyone! It's been a while since I've updated this blog with some new updates. I've been busy with my own company: https://www.extrude3d.nl/ I've spend a whole year developing projects in Unreal for clients. This means images in Unreal, video animations in Unreal but most important. Digital twin applications. So I've…
this isn't new. This is a pretty old thread now but I think Kanga made the best point really. I hire people in the UK, it's difficult for me to hire anyone from overseas in the first place - there's a salary threshold and it's well above junior money. It's even harder if the source nation isn't "a friend" It's basically…
I did some renders for today's deadline. The texturing is not finished, I still need to do more work on the gold parts, and add more wood details and maybe play around with roughness more, because at the moment it is too uniform for the whole model, and I want to see how it is going to look if I add more variations…
My brother recently shared this article with me and now I'm paranoid my hard drive is about to break at any moment. As it rightfully should mind, as my current system for backing up stuff is half-arsed at best. At the moment I just backup all my important stuff to a 1TB Toshiba hard drive, and then the really important…
sorry to hijack IFraude, but on a related note, does anyone have any info on how to dynamically switchout LODs based on distance in MAYA. I know the games engines handle this, but i'm wondering how to replicate in maya IFraude, you might be best off seeing where decimation (zbrush) or reduce (maya) get you. should be okay…
I'm getting a really odd keyboard lag with my new laptop. It takes a little while to go from key-press to screen. I thought it was my external usb keyboard - but no, it happens with the stand-alone laptop keyboard.. I've tried system restore points - to no avail. It also appears in some games (oblivion, Stalker) but not…
The fps weapon is not my area but I believe all those extra edges are absolutely redundant. You can get same shading by either face weighting vertex normals, makeing vertex normals still perpendicular to main surface on floating geo and leaving the shading strictly for a normal map, projecting vertex normals and so on. IMO…