sorry about the small pictures i will try and work on it. here's the man and i will post a woman i created ber in mind these are my first humanoid character models so.....thats my excuse ;( [image] [/image] [image][/image] [image] [/image] yeh if you click on the picutres they should become bigger
I agree with you, 860 pixels is somewhat narrow for a 'large' image, and it's not a very useful width either. Especially since there's no real resolution that works on. You have 800x600 and then 1024x768, and 860 would imply a 900 pixel wide screen. The only example I can think of would be a 1600x900 screen turned…
If your theme allows for it, I would also suggest disabling all the image rollover effects altogether. They makes things annoying to look at for a basic UX reason : the user will often point the mouse where the eyes are drawn (and vice-versa), with the brain focusing right there, so to speak. By throwing a rollover effect…
Several options to choose from: 1. If you're rendering in Windows, you can initiate a batch render via .bat files, which also happen to allow you to choose where to output files to. The only limitation being that while you can choose where to output images to, if you're using render layers, rendered images will be placed…
Looking for skilled freelancers with a strong attention to detail to optimize CAD STL files of computer server sled (including internals) for enhanced use in both real-time renders and in-browser displays. Attached is an example model image for reference. Much of the model can probably used with some remeshing, and other…
Hi ! I've been working on a 2D top down action game in the style the old Smash TV or the newer Geometry Wars. It focuses on heavy action with lots of bullets flying around and always many enemies on screen to fight. I got a demo with 6 levels to share with you all, but I'm posting here because I have lots ideas I'd like to…
Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov This image has been resized. Click this bar to view the full image. The original image is sized 1200x636 and weights…
- I really like your scorpion dude. It'd be good to see the poly count in the description. I'd render with a different colour than a blue background, because 3 images of a blue character in front of a blue background gets a bit hard on the eyes. I'd use the full body image of him on the main page, because 5/6 of your main…
There is no way to set the DPI on exported images in Toolbag 2. However, it's important to keep in mind that DPI does not set the resolution (how many pixels the image has), you can set to the resolution in the capture settings (ctrl+P). DPI (dots per inch) defines how many pixels represent an inch when you print an image.…