Must...resist...urge...to..post....aaaarghhhh! Since when has anyone's join date been "street cred" here? We're all professionals. Act like it. @Scizz: Sounds like the guy is just trying to get in your good graces. Maybe take it as a sign that he is really interested in your mother, and wants to be a part of her extended…
I don't think you need to make that connection wider - I think you actually have plenty of room to place a hydraulic extending arm that pivots on the top knee joint and carries down into the slot in front of the currently too-thin piece. In this way, you reinforce the mech feel with what exists, and solve the problem with…
Some new updates, aiming this week to finish the modeling phase and by next week will start doing slowly doing the texture and materials ... Extend and widen the area for the tree to breathe plus opening some windows Lowering the center platform and made it as a "knights of the round table" Added some walls and shorten the…
ClusterOne - Her proportions seem a bit stubby. Maybe she could do with some extending/slimming up? PyrZern - Maybe it's the colors, but she looks kinda artificial. She comes across as very mannequin-y. This face is driving me crazy. No matter how much I chug away at the sculpt she won't stop looking so manly!
Looks good. Something I would suggest is to take the black background on the normal map and turn it into the flat shade of purple. That way you won't be missing any of the normal data. You should also extend the diffuse and spec out a little bit for the same reason. Just something that everyone told me to do my first time.…
The breakdown looks solid. But try and keep the textures to the edges, like I did in my example, because now you will need a new polygon to map it to for every block, instead of one big plane that extends. Also the texture inside the tunnels is pretty much the floor texture stretched. For the rest of the texture make some…
Also id widen his chin so it matches the width of his mouth, extend his nostrils out so they almost hit the halfway point on his eyes and pull his ears out a bit. Also pull his lower lip out just a bit more as well as thicken it. <hell just do a push modifier on his lower lip...
I would worry about a single polygon that is 300x300 meters, in general polygons that are so large that they can extend far beyond the view frustrum are not recommended. Doing it as one giant decal sounds like a horrible idea, would need to be a gigantic texture. I would definately opt for the brute force polygon / decal…
[ QUOTE ] The engine is fine, they have been developing this for years. You don't just switch engines mid development if you want something to actually be finished. [/ QUOTE ] That was part of my point... switching would have added even more time to a project that had already been extended. I know several of the guys on…
A few weeks ago I took part in a weekly challenge with the topic being Retro Electronics. I decided to extend my project and create a 90s/20s nostalgic scene. I am using a photo by Romain Durat as my concept but I will probably be making a few changes to make it more personal to me. Always open to feedback! Blockout Weekly…