it was all in ZBrush. I sculpted about 6 bricks back and front (that would give you 12 different bricks to play with). I took them to max so I can tile them with the grid based (its faster that way for me), then send it back to ZBrush and got the tile normal map. From there I used Knald for the AO and height map…
they called the areas with the perforations "murder holes" where you'd throw or pour stuff all over the siege dudes. im sure it was just called a hinged cauldron or something like that. the different names would be the holes they used. murder holes and another drop-things-on-dudes thing machicolation
I must have missed the day my history classes covered the Pachytaur Warriors Impressive stuff man. good job. [edit]d'oh! just saw that was a personal project and not to be grouped with all the other rts models. [/edit]
Hey everyone, I started to rewatch Dragon Ball, and thought the vehicle designs were pretty sick, so I decided to try to recreate the bike that Bulma uses in the beginning. I'm currently in the middle of modelling the highpoly. Not so sure if all the pieces are working together. I would really appreciate your critiques and…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…