Man- In all my final crunch week stress I nearly forgot about this! Just thinking about having this to look forward to after it's all done is relaxing! Ahhhh :) Edit: oh damn, yeah, we still need to settle on a venue! :I
Your composition and color choices are fairly strong, but if I were you I would focus on relaxing your characters more. They all feel a little posed right now. maybe a little more foreshortening on the arms and things. Keep up the good work.
I love how you got the story wrong aesir, I hope you're not as relaxed when it comes to attention to detail in your own work. best thing would be to lock this shit up, the majority of us read news websites I'm guessing.
Happy to see this tool released! Just tried it out on a fairly simple mesh from MD and it worked flawlessly. One thing I would love is the relaxation aspect of the script to be a standalone for use with other manual retopo meshes, if that makes sense. Great job!
I would suggest deleting the thread $!nz, and just cooling off for a little bit. This kind of response isn't the least bit professional...so, yeah. Relax, play a few games, make some art, and don't let someone on the internet get to you.
I say about 4 - 6 on my own, and then I enjoy relaxing with the roommates and watching them play as well... I defiantly don't want to fall in the trap of not playing any games at all, need to see all the sexy artz n stuff :)
Hey all, I've UVW mapped this doorway for a grocery store I am making and I cant seem to get the unfold or relax tools to do their jobs in maya.. (Im new to UVW mapping in maya.) Anyways, heres the model and the map and I've highlighted the areas I am having trouble with.
Hi, i try to set the position of the "Relax Tool" dialog right against the mouse cursor. Here is code from the help which alerts me when the dialog is opened. But how can i modifiy it's position? I didn't found anything in the help and also no examples using dotNet. :,(
@Jeremy S.: Demon hunter is the Assasin class really and will have traps, etc. Diablo3 Gameplay Panel at Blizzcon. Tons of cool stuff and great insight into the art direction, etc. First 2 parts mainly about the Demon Hunter but it goes into everything else as well. Worth sitting through anyway. [ame]…
This looks great so far! Curious how you're going to approach texturing and shading. One thing I like about the eyes in the concept is the expression makes him look like a crazed samurai, not sure if your more relaxed eyelids will express the same energy.