We should do a model together like we said we would. Idk about a p1 but we'll see. It needs to be something cool enough to take to finish and fast enough to not get boring.
Great and very useful tutorial, thank you so much for sharing this! :) At the end, you mentioned you'd post a PDF of how to do the texture itself, where can we find that, or is it still to come?
@pior: you can read the paper here http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf and the source code is here, follow the links to mikktspace.c and mikktspace.h https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
Thks for de advice is for a pdf for search a game job, I like wow stuff and I decide to make a book with wow esthetic. Im going to update the wip to take some feedback. Cheers
Looks awesome so far, don`t add more details, it is realy hard to focus on something, as dGreenberg already mentioned above. And that head piece is look a little weird, maybe narrow it...idk...
Thanks for the plug, bro! Forgot to link that, good call. :) I think working with these animations in conjunction with Endorphin would certainly make these more useful, for blending into idle anims and such. I'll need to give these a try.
Seems like every place in Denver has an ID man, a cop at the door, and they HAVE to ID everyone. Even my friend who is 50 is always id'ed, and he know's them personally. :P
I use it for taking pictures then having them instantly available to 'copy public link' to show people. it's mad easy. and yes, viewing movies/pdf/doc's and listening to music stored on it is neat too.
CHARACTER 2 ive been making a new character because i was getting burnt out with the last one shes a robot / cyborg - idk which one yet - who has been made by the clockmaker ( last character )
Something Ive out together in few hours today, so a quickie. Hope you like it and feedback is welcome. I know there are lightmap errors on those meshes, which I couldnt solve on my own. They are UV mappd correctly as well so idk.