I don't want to come off as a dick here Jesse, but I think you should for the most part avoid these COD discussion related threads beyond promoting the game and showing off trailers/articles/screenshots. Since you work for a studio that makes COD games you will always be inherently biased towards the products you and your…
That's a hard decision to make and only one you can do. VFS has a really good reputation and I personally think its worth it if the money isn't going to be a huge burden. I think you should have a plan to pay it off without doing what you are training to do. It sounds like your friend might be dealing with what a lot of…
Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
I hear ya, Ive been there... with neither the 3d software nor the OS officially supporting the drivers or the cards we are really in a hard place... The user base always ends up being the most fucked always. Especially with newer hardware. I have virtually teh same system... but ill get into some more detail to try and…
The whole palm to nosebone into brain = death thing is a myth. It can't happen. With three on one odds, you're best odds are running. I wouldn't even think of trying to pull a weapon if these guys were already on you. Even a gun. At close range, you may shoot one of them before you are tackled and the weapon is taken away…
I would get rid of the circle base you have your objects spinning on. It's too basic and has been done way too many times. I would assume developers want to vomit every time they see something like that. Now, if you are going to do it, make the base into something creative. Like if its your tank, sculpt something for the…
I'm working with several buildings in a scene/level that are not sitting at right angles, and I'm having having a heck of a time wrapping my head around reflection probe placement. How do I place reflection probes for the interiors of the buildings, since all but one of them is rotated off of Unity's grid, and reflection…
Awesome style, reminds me a lot of Psychonauts. The only bit that looks off to me is around the rear tire. The dirt coming up around the bottom of the car is harshly squared off and it just looks kind of off to me. I would also like to see some ice cream and whatnot added to the shelves inside, just to add some more depth.…
Well, I think the large head gave me the little person impression, but I think the legs are also very short and that adds to it (maybe more than the head). Sure he's huge and muscular, but the torso/arms proportions don't seem that off to me, definitely head/legs are what throw you off. Not that that's bad if that's what…