Thanks for the replies while i've been away guys, been on a little jaunt over to sunny Belfast. Really enjoyed it, both the holiday and the break in general. Visited the game of thrones sights and got my nerd on, but i'm back now and i've been cracking on. Here's the current status of the head, been working hard to try and…
run this script in your maxscript listener (F11 - > new script -> paste -> file -> evaluate script ) ---------------------------------------------------------------------------------- Fix MAX's window positions-- version 2.0-- max version 6, 7, 8, 2008, 2009-- written by Joshua Newman-- www.joshuanewman.net-- written…
Well, finally after much deliberation and distraction i've found my way into a course (Cert @ AIE in Aus), meaning i've finally got some sweet lovin' time in with 3D Max. So please, for the love of god help me get better. Oh and *waves to Jackablade*, the man always speaks so highly of the place and the denizens that…
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
I'm not sure if you're asking for acknowledgement or criticism but my thoughts are pretty much the same for both... If you want acknowledgement then you should make a tumblr account (or any social site with tons of amateur artists, meaning not ArtStation), follow some artists and like/comment on their work. Make friends…
if they were investors he wouldn't be thrown in jail because he failed to meet his proposed goals. he would be sacked, the project shut down and the assets sold off - and all the investors would take a financial loss. that's how it works - you don't invest in a startup tech company then arrest the guy who founded it…
here's my thoughts: 1: the environments are nice, but they're really being bottlenecked by source at this point and it shows. full BSP just doesn't cut it anymore. 2: the weapon models have the typical valve problem of being mismatched due to them letting anybody in the studio do anything. some weapons are fully dynamic…
CryENGINE is less flexible than UDK, giving you no option to make custom shaders/material types and having a pretty limited terrain editor (FP16 point precision, compressed texturing, fixed layer setup without any option to adjust how terrain rendering works). But then again, if you want a flexible engine where you can…
[ QUOTE ] At my school they kinda drilled into us early that everything has to be welded and airtight, because of the previous unreal engine lighting...and my furniture really showed that my mindset was still there when making them. Floating geometry, or geometry "snapped" to each other isnt bad! From now on I will be…
To help combat popping between IK/FK make sure you have a 3 degree bend between your bones when rigging. If you straighten out the bones of any IK/FK set up even a custom one, it will have trouble figuring out which system to use. It's why biped and 99% of all rigs have atleast 3degree bends in the limbs, so make sure your…