well idk if the modtool would be able to be used with the neoaxis sdk but if it does great i'll see if i can use it but i use photoshop cs3 for texturing and sig making, i know you all are trying to teach me better but i use dial up and so downloading programs aren't that easy lol another thing i need crates and stuff but…
Hey man, i like your work but i would strongly suggest doing A character that would show off that you know anatomy. Not necesarilly totally realistic but more towards the realistic side would help. I think the bearded character could be pulled off at a lower polycount (and im pretty sure it would have to be to working in a…
It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…
Hmm... I redid some stuff and individually unwrapping the objects works. I don't know exactly what I did wrong, but it is working now, which is nice. for whoever is interested, here's how it works: /*-------------------------------------------------------------- OPTIO_batch_unwrapper Unwraps selection with semi-default…
EDIT: http://www.nintendo.com/corp/nintendo3ds/news/ "Whether it's a move to gain sales for the holiday season or simply to create a userbase too large for the PSP Vita work against, Nintendo has done an unprecedented price drop for the 3DS. Effective August 12th, Nintendo will reduce the price of the 3DS from $249.99 to…
Like others have said, I would build a pc that costs only 1300-1500 bucks and upgrade/build a new one in 2-3 years. This way you get a lot more bang for the buck. But if you really want to spend your $4000 at once you could go with something like the following: CPU: Intel Xeon E5-2687W v2 (8 Cores, 16 Threads, 3400 Mhz) -…
@Vailias Thanks, that's a really good explanation! I hadn't considered before the idea that most materials have a base roughness that doesn't deviate all that much, in other words, an oily stain on a piece of wood isn't going to have the same roughness/gloss value as the same on a polished metal. Guess I better make those…
Rick, thanks man :) mostly that's polish work I'm not even close to but I'm noting all those down for when the time comes! Razorb: yeah totally agree. The walls do differ a bit with each area with the intention of creating different looks, but within one visual theme to keep 'ship types' bunched together. One thing which…
Bodypaint can go either way. Funny enough, I started using Bodypaint precisely because it had 2D projection mode. I find that "true" 3D painting doesn't really work for me. The brush skipping across seams is a pain. Also painting very low resolution textures (like 128 or 256) with actual 3D painting is a pain in the ass,…
I've been moving this past week, so didn't have much time to update new content on this guy. Fortunately, I'm settled back in and ready to keep going! :) I got the low poly done for this guy after working on and off on it, UV unwrapping, and then did some bakes today. I was very inspired by watching the Zbrush Summit all…