Hi guys heres a short demo I've kicked up! (XVID CODEC!!) http://dynamic3.gamespy.com/~rol/sos/Demo2005.avi Heres a bit of information about the video: - This video contains work created during a 12 week time frame, with limited resources. Planning stage January February 2005. Construction stage February 2005- April…
As i did this in some german forums i thought i could do this here to, a thread of me looking back on my past work, starting with my early freelancerworks from 2007 till now, what i'm allowed to show of course ^^ Thought it would be better in pimping and previews then in sketchbooks, even though having a personal showroom…
154 tris seems an awful lot for what is essentially a box. Most of the modeled in detail doesn't break silhouette in any real noticeable fashion, and you could save yourself tris by doing a high poly bake. You could try image-based normals for it, but I don't know how far that would get you. Beyond that, your glass is…
Recently at work I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film (which…
Err... I'm getting a sense of Deja Vu here. Did you not see my last reply to your other thread? Or are you just living up to your username? :poly124: http://www.polycount.com/forum/showthread.php?t=130480 As igi says, and as I said in your previous thread, using fixed snapping is not necessary; you have mistakenly imported…
Try turning the number of Rays/Samples down on Render Setup(9) > Advance Lighting Tab. On the Render Tab > Memory Management, check on conserve memory. On the common tab uncheck Rendered Frame Window. Doing this will save memory. This will still render the image to file and to the preview window. You can launch the window…
Ok so first things first get rid of mental ray it creates more problems than it ever solves, like using the incorrect background color on normal maps. Really the only thing you should be using MR for is Ambient Occlusion. Scanline bakes faster more accurately. 2nd there just isn't much resolution to capture the detail. You…
DM uses the polypaint to judge where it would need to place the verts to maintain the detail, just as it tries to maintain the same surface. A mesh that has been decimated down to 200k should have a better looking polypaint on it than trying to paint the same thing on a 200k subdivided mesh. There will be a small drop in…
...(Still laughing 30 min after reading this)... Good ideas, renderhjs, I'm facepalming over not thinking of the UVXform trick you mentioned. I already tried the "multiple parts in one texture" and that worked OK, but I wasn't sure if that was a "legit" method. I need to get with the program on TexTools, everyone here's…
Hey man, i like your work but i would strongly suggest doing A character that would show off that you know anatomy. Not necesarilly totally realistic but more towards the realistic side would help. I think the bearded character could be pulled off at a lower polycount (and im pretty sure it would have to be to working in a…