Interesting. Ill show you what I currently came up with. And why trying to get this to work in substance is going to be complicated. Because the object must tile off the 1:1 area, even if I offset to the middle at the end, the substance procedural wont align the right side of image to the left side. As far as the…
sorry, I think this is the one to use: polyChipOff -ch 1 -kft 1 -dup 1 -off 0 -ltz 0.5; polyPerformAction ("polySeparate -rs 1", "o", 0); Just copy pasted from the script editor. I think in previous Maya versions you could set a default settings in the optionbox for every tool, that it would use every time you executed it.…
Hey there, I am a graduating senior at a 4 year university majoring in Digital Arts and I am running into some problems with my thesis. I am making a video game some other students using the UDK engine and I am having the HARDEST time with buildings. Anything and everything about them. So if anyone could answer some…
I was pretty happy when I got the object to move from one side to another. The purpose is to create an action that mimics the offset filter in Photoshop to help in the creation of seamless textures with 3d objects. I'm trying to automate some things I do manually. Anyways when I try to add the code to a menu it doesn't…
I have got this . https://i.gyazo.com/2285a8ccaa8f5f3d9f0a464c28390a4e.png Or this https://i.gyazo.com/1470b373a817585354881ff65bcc85cf.png I want to texture like this https://external-content.duckduckgo.com/iu/?u=https://coastalwandering.com/wp-content/uploads/2018/06/beach-towel-coastal-wandering-fb.jpg&f=1&nofb=1 But…
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Those values are defined in 0.0-1.0 space, which maps to 0-255 in photoshop. To go from 0-1 -> 0-255 result = x * 255 To go from 0-255 -> 0-1 result = x * (1/255) = x * 0.00392 To go from Gamma -> Linear result = x^2.2 To go from Linear -> Gamma result = x^(1/2.2) = x^0.4545 The gamma 2.2 is true in most cases, may differ…
O.K., after spending much time trouble shooting I think I figured it out. Instead of pushing from Output Map 1 to Mesh I chose Output Map 1 to Output Map 1. Here is my result: [img]http://i.imgur.com/KeicxgD.png[/img] What I still don't understand thought is how in other videos I find the Output Map 1 to Mesh works; it…
Depending upon which projection you're going for, you want the ratio of height:width for the base rectangles to be either 1:2 or 1:sqrt(3); yours is roughly 1:sqrt(2). These diagrams might help: The first is the 'proper' projection, but the second generally looks better in computer games because straight lines have a 1:2…
have you tried a burst list with a setting of 1 high, 1 min? then zero out the spawn amount and spawn rate. Alternatively you can limit the max draw count to 1, but for something like an explosion, a nice responsive burst list should work best. also having looked at video, it looks like your emitter is looping. try setting…