Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
I think you will have a keen advantage when it comes to space relationships that designers or environment artists who did not study architecture had to learn on the fly. Either way you go... going through a degree shows that you have the capability to stick it through a long term goal which regardless of what people think…
Hello all, after a loong break from modelling (coding 3d engine) found some time again I am not that good in 2d texturing so trying to do most with polys Today's work (before there was extensive image research) started from a box. after 4 hours: and another 3: next comes more tweaking with the smoothing and some more…
Hey guys, I was trying to invert a channel of a normal map by shader code in UDK. So I used the OneMinus node in UDK and I was confused with the middle grey tones ending up being a different shade of grey after inverted. What am I doing wrong here? I was expecting a mid grey color to have no change when being "inverted"…
What Are You Working On? afisher almighty_gir ceebee Dan! DavidBrumbley dralex789 Fieldscarecrow fightpunch Hazardous Intervain JordanW mcneal_e MM mr_ace murph nukes Rayph ScoobyDoofus Scythe senatorgreaves Stephanie Stinger88 tacit math TerraBite ysalex Threads To Check Out Majestic-12 Released (Polycount Discount Code)…
Had to come up with a new site in a hurry, and had a friend do the coding of my Photoshop concepts. Apparently I lost out on three jobs because I had no web site. So, this is why I have one now. Please take a look. Don't hit the Demo Reel too much as it will kill my bandwidth, but feelfree to poke around and comment.…
Hello! We are a budding indie game studio looking for an animator/character artist to build a complete model of a dog for us for our upcoming game! The dog should be able to express a variety of different emotions and have a diverse set of animations for various actions. We are looking for a low poly/cartoon/cel-shaded…
Indeed, it would be more efficient to use the "switch" mode of the blend node to choose either input, instead of using the "copy" mode and zero/full opacity. If you need to choose between more than two inputs, you can use the "multi switch" nodes from the library.