Wow really nice work man :) ! Looking really sweet! I have some crits for you though. I think you should spend more polys on the tubes, or maybe add a little bit more overall. Mainly because it's a closed off interior environment, why worry about polycount for things like tubes? xD Another thing would be that without the…
New concept art: I feel like the sci-fi half of the sci-fi/fantasy aesthetic is nowhere to be found. Any help in that regard would be much appreciated.
Why not add more glowing stuff that emit lights to the sci-fi bits, it is kinda hard to see any of the sci-fi stuff as it is now, it blends in with the rest of the environment.
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…
sci-fi corridors are great, was thinking of doing an aliens one. Heres a question, when sci-fi corridors are so clean, how do you add interest to them?
thsi is an illustration i did for my sci fi lit class. QuoQuo on the left, and Dondiil on the right. they are from the short sci fi story "feather tigers" by gene wolfe.
Working on a sci-fi bike. Doing a couple last proportion and detail passes before starting the high poly. Thread: http://polycount.com/discussion/184349/sci-fi-bike#latest