Hello Guys I am trying to add detail on the painted height but i got failed after using every single method that came to my mind. Is it possible in substance painter to add detail on the edges of the painted height ? second screenshot shows the hierarchy of folders. I tried to drag the Height folder ( and individual layer…
So I've never really done hand painted tilable textures from scratch, so I'm going to try out painting a few different materials! For the first one I did a wood base then made it into a plank variation. Any feedback is appreciated!
I recently got a intuos3 and it hasnt really been working the way i want...mostly when i watch the vid tutorials on this site, it almost seems like the harder the darker it is and vice versa, not to mention if they dont press hard it always keeps the same diamater of the selected brush size... When i paint in PS and have a…
two methods oldskool- 2 sets of uvs your normal one then one that has different seams...render from one to the other fix the seams then render back and add those new bit to your old texture nuskool- paint over the seams in zbrush or mudbox or 3d paint or whatever as you painting on the mesh
Heya! I thought that to keep myself motivated to do more 3D stuff, I'd start a thread here on Polycount for hand painted models & concepts :) I enjoy illustration, and combining that with 3D models. I made this set of weapons that I'm going to make hand painted props of. Thoughts and feedback on the concepts, and the props…
Hi all i'm working on this hand painted weapon. painting at this stage is not done and i want to add some more details and color variations but not sure if the overall look of the model and values are correct. maybe it needs some more highlights to be added? want to establish the larger details before i move to the smaller…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
I've noticed something odd, if I adjust vertex alpha by hand the vert count stays the same as the number of actual verts but if I use the Vertex Paint modifier to paint the vertex alpha the number is tripled. I don't like the idea of tweaking the alpha of 2,000 vertices by hand. BTW I'm getting the verts from Max's "Map…