I started at 17 and didn't get the chance to have any high-school classes, I looked around the internet (before I found polycount) and found some basic tutorials. I then found polycount and just learned from threads, ect and eventually just started "trial-and-error method" and that's what I have stuck with. I taught myself…
Canden, you were given a warning about how you handle yourself within your own thread (and within Polycount in general). When people take the time to give some respect through a decent, helpful, critique if your response isn't anything but the same level of respect then you're not going to go very far. And you're certainly…
Hi Polycount! In my neverending adventure of unemployment I've been enjoying recording some of my personal projects and uploading them to Youtube, so I thought I could share them here too. Here's a fanart of Jeanette from Vampire: The Masquerade - Bloodlines I just finished recently.…
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…
Those " jagged edges" is edge padding and like EQ said, it's a good thing. If you not sure exactly what it is, here is a good read : Polycount Wiki : Normal map > Edge padding the error you showing has nothing to do with edge padding. Baking normal map could be tricky and it'll took you a while to learn how to bake a…
think of DA, like polycount, as just another facet of an overall online presence strategy. you need your own good clean site as a portfolio. you should post on communities like polycount. having a deviantart page is an easy way to have a place to upload stuff you're working on in a way that's less carefully chosen than a…
Every time I see this pop up... I think people fail to understand the wiki and partially fail to understand polycount in general. Polycount is a community, you are part of that community, you are polycount. It is only as great and as strong as you make it. We're all volunteers, and our time is very limited, we really can't…
welcome The sketch shows promise; the model needs to absorb some of it's flair. Try making some of the details more bold (larger feet for example) so that they can been seen more clearly from a distance. Often modelling from sketches, one needs to exaggerate slightly so that the model keeps some character about it. Also,…
Hope I am doing this right, Im new to polycount but I would love some feedback. Currently I am close to completing an Overwatch fan skin for the character Baptiste. I want it to be game-ready and match the Overwatch style. Heres what my low poly looks like: (And heres a reference of Baptiste in-game/Some refs I used) I am…
Another week has flown by, and because there's so much going on, we thought you might like this little digest of all the nuggets of goodness that have been popping up lately. Marine has diligently dug up a bunch of awesome stuff, but I'm passing it off as my own here because we don't trust him with power or responsibility…