Is there any easy way to fit a bunch of hair cards to one shell if they don't have exactly the same topology? Basically I just need all of that hair fitted onto that texture so that the islands stretch all the way from the top to the bottom. With Maya I can get them all to overlap properly but they don't all extend the…
also look into getting mari extension pack, extremely useful tools for procedural workflow. old video but it demos the tool https://www.youtube.com/watch?v=bBwTpr9c75A&t=74s https://www.jenskafitz.com/development/mari/mari-extension-pack-4/
Microsoft made it so XP pro and Win 2000 can't write fat 32 that big on grounds that ntfs is a better file system, it's not a bug it was intentional. I hate you Microsoft and Apple! You can always get a windows program that that allows you to view Mac files. I had one when I used to do work on Macs and PCs and had to…
I´m no anatomy expert but here are my two cents, your legs extend beyond the eight head measurement you are going for and the body is generally two heads wide but yours goes a bit further and makes the head look smaller. Sorry about the half assed paint over, i´m not much of a 2d artist heh, hope it helps anyway
in newer versions there is 'Local Aligned' but doesn't always work. i use Extend Borders script. it has some quirks like it doesn't work with an Edit poly modifier, you need to have Edge constraint off and sometimes you need to toggle Straighten Corners if it's bugging out. But apart from that i use it everyday.…
Looks awesome! I was thinking about importing the Glock model i'm currently working on in to FO4. I have a bunch of accessories made for it already (suppressor, extended magazine, etc.) that i'm wanting to use as attachments for the workshop in game. I've looked around but i cant seem to find the answers online, how are…
Looks almost as nimble as the TRON-bike. Also, as pretty as the driver. Mid-life crisis penis extender. This on the other hand is not a new bike nor a production bike. It might not be everyones taste but damn it's brutal. Difference between this and the silly thing from dodge is that this actually works.…
I sculpted the high-poly model and baked the normal maps, but there's something that's confusing me a little. I noticed that at certain corners of my mesh the curved, high-poly details don't extend all the way to the edge of the more angular, low-poly mesh. Do I need to make sure that both meshes are roughly the same…
QA is Quality Assurance. But yeah, I also heard it's a pretty damn boring job. You might be assigned to do dreadful tasks such as making sure the game won't break if you jump on the same spot 500 times. Bad example maybe. It might be extended to playing a single level over and over to make sure everything works the way it…
Good to see some interest in this, the idea would be to take things like "How You Model Dem Shapes", have an image and a response with tags, this way a user can simply search for a term from a list of modelling terms (As an example, "Cube Square") and return an item tagged with that. But this could extend to many other…