Mechwarrior 3 was too cheesy, one deserty environment, looks sloppily put together. Mechwarrior 2 however...... LOVED NETMECHING and it has a better 'mass' feel to it as well
Okay a few things worth noting. got most of the teaser trailer characters rigged and made just enough stepped animations to confirm the timing for the entire trailer. I won't share the actual trailer until after I've premiered it publicly. I'll show a few screenshots though. Keep in mind the environments are very…
Hey thanks for the advice Sharvo! I feel though that if I made the hill larger... than I would have to create more stuff to balance out the scene. And the project is actually almost done. The assignment was really just to make a scary/creepy tree that, if you choose to, can be supported by a small scene. My teacher doesn't…
Hey, so I took a quick look at your artstation page. Out of the 3 environments, 2 are cel shaded. Which is fine if you're apply to studios whose style is cel shaded, but I think it's a turn off for most others. In general, I find your texturing in the 3 environments to be very noisy and seems like you just added grunge…
Great tutorials, im not through them all yet but im definitely enjoying them. I have a little issue i hope you can help me with. Before seeing this technique for creating terrains, i started a terrain for a small level in UDK for school using their terrain system(not landscape). Ive greyboxed all my rocks and items in…
It's not that I have a bunch of geometry with stretches all over it. I'm in the process of creating a variety of desert canyon environment assets, each of which uses the same rocky/sandy texture, which I'm also still in the process of adjusting. But the general shape of the texture (basically a gradient between sand, rock,…
Poop - thanks for the post and yeah i've been at this project for what seems like an eternity but I need to finish it and make it look good and get as much from it as possible. I have definetly learned a lot from this entire project and changed a lot of the ways I do things. Adam - Yeah I am planning on doing an AO pass…
[ QUOTE ] Do you think the feeling of isolation enhances a game's ability to induce fear? [/ QUOTE ] Absolutely. That's what made the Silent Hill games so good was that you were totally alone in a deserted town, you were completely cut off, and and your senses didn't count for anything because you couldn't see shit. […
Hi all! I'm a non-traditional (read: old guy) student from Durham, NC and I finish my degree in Game Art & Development in August. I've been learning absolutely non-stop for the past three + years and have touched a little bit of everything. I really love it all, but am focusing on texturing and environments. I'm absolutely…
Hey polycounters, I've been posting here and there for a while now and thought it would be time to have a proper workflow and critics thread myself. I will also use this thread for posting my further workflow. I'm a game arts student in Berlin, currently in my 5th semester (of seven). I have just started a new group…