I'm not good at describing myself in english so i did a quick paintover. Right now it can look like you just filled in flat colors to your bakes. this adds a boring look. you might want to add gradients to your textures to add more depth. Your values and contrast can also be pushed. A trick you can do here is make your…
Hmmm, that is very strange - as far as I know, the Photoshop browsing windows are using the same rendering than the Explorer windows. Here I have the DDS thumbs show up fine in both. Did you switch the Photoshop display to thumbnails ? (ctrl + mouse wheel up)
Here is an idea: 1. Draw your texture at 25% of its desired resolution. 2. Scale up 400% using nearest neighbor 3. Paint over your texture at full size to add detail If you follow that workflow, your texture features will correspond to DXTN tiles automatically.
Okay, Back with another update. I polished some more finer details ( as if that ever finishes... ) and setup a scene in marmoset i thought would look cool. I changed some of the camera settings regarding the focus and did a render with those.
Hello everyone! Im a final year student at my uni and currently I am making a modular kit for a rural medieval village. Im looking for some feedback for my modular kit, any feedback in general is appreciated, but if you want me to be more specific then here are some that I would like to have feedback on: * The layout of…
I am trying now to bake a curvature from Xnormal , I didn't before because it come out all squared with edge seams on polygons . Did you bake the curvature from my model in ddo and turned out fine? If so did you try to load the model in ddo and see if you have the gray stripes =? might be do that I have a corrupt…
I'm pretty happy with this version. I did a major redo on the paint job which I think is looking a lot more realistic, and did some detail and color tweaks as well as a red basecoat under the yellow. There was some stuff I wanted to add like decals and a more orky color scheme to add a bit more of a warhammer feel, but…
I really love how her face is looking. I'll just comment on the cards as that's my jam. Looks like you've got some good placement going on so far but I think the textures could be improved. So far, they're all kind of 'samey' and the best way to get variety is to add some negative space (in red) - this will help add depth…
Hi, I am unable to select the camera outline in Blender suddenly. I have tried adjusting the clip start length and scaling the camera up and down, did something change in Blender? Thanks