I'm having issues with a lot. My mouse thinks it is on a button when it is a good centimeter below the button in question. Makes clicking things near the bottoms of windows near impossible. Also, I have to shut the model viewer to get it to load my models. Another thing, how do you switch the rendering of normal maps to…
Right, im back with crit changes, going to be moving onto retopo after this :) -Triceps enlarged and top of arm re-arranged slightly to be more appealing in front view. -Fixed up the folds in the legs and sharpened up their edges a little. -Added some strapping to the lower leg armour to break up the bigger armour pieces.…
I'm just gonna dump my bugs/suggestions in here... Marmoset suggestions: ZDepth output in alpha channel option for screenshots Toggle button for post effects / map inputs < > increment buttons for all sliders! Mesh & Texture Auto-update Higher sample rate option for local reflections (too Noisy/sparkly!) I'd gladly…
From what I could see it's really great, except for one thing: I got stuck on the 2D art section. When clicking on a photo it maximizes, and by clicking outside of it you go back to the photo wall, BUT if you click on the image it zooms into its own page, and if you press the back button from there you get stuck with a…
I think you just don't know how to use it to be honest; it does the same job. Press the ? in the corner of the PPG for documentation just like any other thing in XSI. In the case of the tutorial, hit the button to align the normals by the axis you want so that they all point up. From what I can tell of the Chrome…
Just tried with a low poly tire with 8k maps that where all generated from xnormal nothing fancy, everything looks fine on screen, but now the exporter won't do anything when I hit the button. There is also something going on with the maps going blank on screen(solid grey), or being over-ridden by something, I only had one…
Personally, I would only use decimation master for preserving surface detail, so that I can import what would otherwise have been a very high-poly mesh into an external program to bake a normal map without my computer melting. I would never use the decimated result for something that would be game-ready/UV'd. Yup, on the…
The Omni-tool Blade is a heavy melee attack. Instead of pressing the melee button to punch/pistol whip an enemy you press and hold the button to do a heavy attack. Different classes have different attacks. Soldiers has the standard blade from promotional images that they do a straight stab with. Engineers do a blade slash…
Are you saving as a Ztool or Zproject? If it's a Ztool then it will not save changes to the scene etc so reopening should fix it if it were an added light or changed material or some such. The other possibility is you've moved the colour slider on the left hand side. Move it back to the correct colour. Also if you go…
Hey that's a neat tool! If you check the Tumblr link, there's a link to 3CH Color Analyzer which links to a RAR file at 3CH Color Analyzer. Seems to work fine here in Windows 8.1. The Color Intensity button seems closer to what you're after than the Saturation button. Why the B/W filter is different than Desaturation... in…