Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
I've also sent them a few emails about this, asking for clarification. It's been over a week and all I got was this same automated reply, which seems very detached from reality. Their ignorance is frustrating. They seem to be focused on creator revenue so much that they completely overlooked or forgot about the fact that…
Dining Hall Portfolio Piece, original design, I worked with a few thematic images to get the overall vibe, combined with images of castle dining halls. I sought out to capture a Gothic/horror dining hall with lots of atmosphere and to take on new challenges like lighting in unreal 4 and sticking to the thematic ideas for…
Separating the thing into smaller pieces sounds like some really good advice, so I'm not overwhelmed by its complexity and can concentrate on smaller parts first. Thanks for all the answers. Will try it on the weekend!
Trying to get some creative freedom in moving and reshaping roads to get a small city layout going. However, since I don't have a base design for the city, things may need to be changed a lot. If you've ever used Hammer, the Alt+RMouse command allows you to select an already textured face, and then Alt+RMouse any other…
rafiii Be aware Designer's openGL render is outdated as hell with very dim highlights vs typical modern game . Iray is better representing what will you see in a game probably . And you should look at such material with sharp light to surface angle to be able evaluate it right . Just my extra 2 c. Front illumination…