First of all, my last post disappeared when I tried to edit it so apologies if there's a double post. Since the
Chinese/Lunar New Year is coming, I thought that I’d like to create a piece
which depicts a very old and traditional story about how the Chinese Zodiac
came to be. For those unaware, this is what determines what…
I'm searching for animators that can easily adapt or are already familiar with the quick and snappy animations required for fighting games! The ideal candidate is willing to work with my current animations to produce quality and fluid in-between frames while maintaining game balanced timing that I've laid out. The workflow…
Hi Obscura. Thanks four reply man. Yes your advice sounds correct. Here is the whole message. The following modules are missing. MyProject2 Would you like to build them now? The last time I had the project open I tried to bring in a thid person template. I am pretty sure it was from the unreal starter but I reckon now it…
I and many others have been using fbx to go back and forth between maya and max for over a decade and never had this issue - which I suspect gives rise to the fact you can't find much help on here. I've just done a test (both 2017 but like i say, never had the problem) Transforms are respected when objects are at root or…
I just got back into 3D modeling after not having touched it in years(last time was 2017, and I had just barely started learning before I was interrupted by life itself, ended up working different outdoorsy jobs from then till now.) Due to quarantine, I had free time to get into 3D again and made a few models, here's one…
TL;DR: I am wondering if anyone here have tried building games for Nintendo Switch dev unit, and have some idea on what sort of ballpark polygon count threshold I can expect? ---- I know, I know, polygon count is hardly the only factor for performance, given these 2 articles:…
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…
I can recommend these tutorials for Maya: Gnomon: - Introduction to Maya 2017: https://www.thegnomonworkshop.com/tutorials/introduction-to-maya-2017 ( very good but i suppose that you are already teaching the basic/intermediate stuffs so you can skip this ) - Creating a Sci-Fi Alleyway by Devon…
use xgen If you make a curve, select the verts on your animal and run this (nasty mel I googled cos I couldn't be bothered to write any python at this time of day) it'll distribute the curves at each vert. (curve1 being the name of the curve) . You'll want a better script as this doesn't appear to take into account mesh…
also if it's rich people who qualify. They must submit a set proportion of their total worth into the company 401k... period....no other options....I hate rich people.