Hey guys. Here is my little psp car with podium for it. The car use 256x256 texture and is 1300 tri's. Podium was build from total texture space of 2x256x256. The ground model was made from 2x128x128 textures combined together with vertex color map. Podium polycount is about 700 tri's. In general it was my first attempt to…
Look up some vid's on youtube of the psp version, which i'll assume is pretty similar to 4. It's pretty darn huge game with numerous tactic's and weapon path's. In the psp version's I've hit about 1300 hours in, since 07' Stupidly addictive when playing with friends!
well that's an average temp, if the thermal paste was uneven, then certain areas were probably getting hotter than others. 130c in some areas and 60c in others... It was happening quite a bit when people would do their own paste, which is one of the reasons they started applying it for everyone heh.
Up here we have Mars for 1300 yen, and it includes access to an onsen and free breakfast (toast, orange juice and a sausage). Internet cafe's fill up QUICK in Tokyo as people use them as a home away from home when they commute from other cities.
Last version of UVpackmaster2 pro have a feature "align similar" in "advanced option" dropdown. (Blender addon) it finds similar UV islands and try to stack it one over another . I only tried it in Blender and it's not 100% reliable still works pretty ok imo. Sometimes you have to manually select islands and push "select…
The studio behind Killzone and Horizon Zero Dawn are getting a new building and are now hiring. http://www.pushsquare.com/news/2018/07/horizon_zero_dawn_dev_guerrilla_expanding_moving_to_new_five-floor_office
So it is me literally over thinking it then... Is it just me or does gloss and metal look very similar? At this point Im finding it very hard to tell if I really need to use the PBR system. Ive had a look through the UE4 examples and they literally have spec maps on half the environment (scifi hallway) to name 1 and…
that deserves a comic or at least an illustration! I guess I'm a fan of coffee break rogue-likes, 100 Rogues on the ipad drew me into it and then I started playing Brogue when a recent update caused 100 Rogues to generate floors with no exit. Brogue on the iPad is very simple to control because of the touch screen, no need…
No, the RTT is different. But actually now I remembering, there are serious issues with alpha in the baker(discussed a few times here in the technical talk), so probably what you are linking works a lot better. Here is how I would do: I would place a camera where I want, and then simply render out passes with different…
Nope, you shouldn't need to -- that's going to happen with the normalise. It makes sure your RGB values all give a length of one. So if you paint 20% red and 20% blue, it'll be the same as painting 100% red and 100% blue -- a 50:50 colour mix between the red and blue textures. If you paint white, it'll split the colours up…