Dual CPU is a waste of money these days. Like Oglu said; if you want a lot of cores just get a Threadripper. As for the GPU, I'd wait to see when the 20GB 3080 or 16GB 3070 will release. The 3090 is a bit overkill and the 10GB 3080 is looking like a stop-gap measure on Nvidias part while they wait to see what AMD does.
There is worse. In hungary, they are selling the 3070 for 1k euros, and the 3090 for more than 2k! the 3080 is not available currently. https://ipon.hu/shop/csoport/szamitogep-alkatresz/videokartya?156=11608 https://ipon.hu/shop/csoport/szamitogep-alkatresz/videokartya?156=11610
first shot : what do you call a lot ? it's an xbox360/ps3 game ,it may have 200 000 to 300 000 tris displayed on screen including all passes but that's not really the most important. second shot : this is most defintely ingame, although it's probable that they have higher density meshes for ingame cinematics. the "at least…
I can't speak to the performance issues, but.... 300% VRAM usage doesn't make sense to me anyway. 100% is the max it could ever be. The percentage must have been a display error of some kind?
I dunno bout the glass and wood place but I'm building a sky rail around spawn that goes about 300 blocks in the X direction and loops back around about 100 blocks on the Z
http://wiki.polycount.com/wiki/Freelance The following numbers are averages, posted by Polycount members. All numbers are in USD unless stated otherwise. Freelancer TypeUS Day RateUS HourlyOverseas Day RateOverseas HourlyIndividual contractor$300/day *$37.50/hr *$250 - 375/day$31.25 - 47/hrLow-end art…
For us by far the most expensive things are the character drawcalls since they are not batched but use a classic hierachy with attachments on all pieces. 200-300 is far from healthy and it definitely limits our unitcount severely. Its "good enough to work" for us, for like 5-20 on screen but not scalable with around…
We are starting a new subsidiary of a veteran miniature studio for a new line of miniatures. We are looking for 2-4 top tier sculptors for a mostly dark fantasy miniatures ongoing project. Must have an excellent portfolio and samples and at least some understanding of miniature sculpting, keying parts and how a model…
Thanks Obscura :) I unlinked the Specullar and the Fresnel from the material, also I change the TexCoord to 3.0 and the UV Scale to 3.0, changed the Roughness multiplier to 300... and this is how look like at the moment... Someone know how can make this looks better?? Btw, both textures are from GameTextures.com Thanks all…
I would try to buy pre-owned Sigma DP1 Merrill on ebay. It's more expensive but sometimes could still be found for a bit more than 300. The camera is pretty hi res but super slow pacing so not very good for photogrammetry series. A comparison with mentioned cameras…