Junior Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Junior Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Junior Programmer (m/f), you will have a great passion for games and how they are created and work. In this position, the main responsibility is the…
Possibly. Honestly I have no idea, I've mashed this code together by doing a lot of googling and checking the mxs reference. It all seems to work but I bet it could be better. especially when working in sub object mode.
What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.
Yeah I've seen the question come up several times aswell haha, my friend Drew is cleaning up the code and adding some really cool features. I'll put it up here when he's done :)
bitbucket has a wiki though I dont use it much other than throwing code into repo. Looks pretty basic and you can set it to private/invite others though theres no wyswig mode i believe
There idea of a two year course sounds like it could be very useful for people who already know come game art/coding/sound engineering, and want to broaden their knowledge so that they are a good team player in an entry postion.
How should I add detail to the lion's head? I've tried sculpting in Blender and haven't been able to get good results. The subdivisions I get while sculpting always seem to come out jagged. Is there something I'm missing or some settings I should change to improve the quality of the geometry without going overboard on the…
Unless I misunderstood, couldn't you just use the Custom Node and put in "refraction" instead of making out the entire code manually? Same cost last I checked around.
Hey, thanks for posting the problem. I forgot to compensate the ambient light for pre-multiplied-alpha in maya. If you want to fix it yourself locally, then you can: Enable Advanced Mode Go into traditional game surface shader Go into "InsideLightLoop" grp Find the node "AmbientLightAndAO" Create a "Multiply" node Connect…