We'll always find more use for power, or if you wish I can quote that infamous half-fake bill gates quote on memory ;) We'll always want more power and we can't even imagine the days when we were just fine with the fraction of power we currently have. SDL is layered on top of whatever it is compiled for, if you compile the…
Just searching I found this: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-SDK-Programmer-Guide/ Which honestly, glancing over it, looks like a lot better documentation than most applications give. I've never opened up 3DSMax/MaxSDK - but assuming it's as large and complex as what you say it is - this is something that…
I think it may be more of a general catch-all term. I used to work for a security company and for everything that happened we had to record a detailed log of what happened and how we responded to it. There were codes for pretty much everything you can think of, and there was one for Act of God. I can't remember what…
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Hello, Adding to the great info above : in its current state your head texture is already higher res than the one seen in the lowpoly TF2 Engineer demake. Therefore besides technical tricks like miroring or reusing UVs, you also need to practice painting textures at the pixel level, handling them in a impressionist manner.…
Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
Chrilley, the math that drives light is very simple. Like everything in physics, complexity comes from trying to derive information about the base equations, like converting RGB to HSV for example. The code uses this for each channel in RGB. It's easiest to normalise your colours to a 0-1 range, which lets you know that…