To apply, use this link and click on the 'apply here' button: http://www.dovetailgames.com/vacancies/2015/jul/21/3d-vehicle-artist-vach011 Role title: 3D Vehicle Artist Reports to: Lead Artist Department: Flight Base Location: Chatham Overview of Department The Aviation team are recruiting to deliver the next generation of…
To apply, use this link and click on the 'apply here' button: http://www.dovetailgames.com/vacancies/2015/jul/21/3d-general-artist-gach011 Role title: 3D General Artist Reports to: Lead Artist Department: Flight Base Location: Chatham Overview of Department The Aviation team are recruiting to deliver the next generation of…
Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
Good instincts to put your best work first. The apartment looks great. I quite like the lighting, though it looks a little over exposed over near the big window. As for the models and topology, the flower petals seem unnecessarily dense, and the glass table seems unusually low-poly in comparison. It looks like the glass…
@Direx: Thanks, I'm glad you like it. I'm trying to improve on the characters silhouette shape to remind the viewer of a cat rather than a normal human. I think I did the trick in today's session. Oh! I like your thread btw, I'll be watching it. -Sketch 2: Accessories- [Here I was attempting to create that generic knight…
I have a feeling that you've pretty much done everything you've needed to in terms of completing your pieces on a technical aspect. Everything can be read and distinguished easily, and anatomy and shading isn't too distracting. At worst, the still water in the third piece exudes kind of a cheap airbrush effect, but if you…
Ok so I didn't want to write without having anything to show so it took time (and I don't even have something worth showing). First off I understood that you were not talking about modeling over the mesh. My point, which might not be valid, was : when do you know you can trust the models of others ? As soon as you're…
Speaking from personal experience, this is what I've come to learn... 1. Determine what you want to do. A LOT of people start out fresh out of college with a ramshackle portfolio with just a little bit of everything and all of it is mediocre. Don't do this. It won't hurt to have one or two of everything in your portfolio,…
1) I agree and it will be like that until you start assigning shortcuts. Maya's menu system will drive just about anyone to learn the shortcuts too, heh. Max's customize UI menu system leaves A LOT to be desired and they have been reworking it's core elements over the last few releases, probably getting ready to overhaul…
Hey man, heres a few things I do to keep things straight in PShop when I'm working on building concepts (most of what I've been doing here at work, so I've had a little time to come up with a process) 1.)Lay out your horizon and vanishing points using guides, as they can be dragged far off the canvas, and will remain…