I've published it on my Artstation as it is,even if I think the presentation could have been a lot nicer.If anyone has any suggestion on how to improve it in any way,specially on rendering side I'm more than happy to hear from you.I'm using Marmoset for rendering.…
https://www.artstation.com/artwork/LRzL2K3D interpretation + expansion of a concept by Anna Podedworna.More renders/ turntables are on the Artstation page.
OSL is a shading language, while Shader FX is a node based shader editor. AFAIK there isn’t a node based editor for OSL. Shader FX can save out a couple different shader languages I think, check the help. The shaders you create with it are only for real-time rendering, they won’t work if you hit the Render button. OSL…
When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem still happens with them off (and the maps themselves look clean). The shading of the low is also good. My guess is, that the topology of the low is to sharp (I attached an image of that), making…
Thanks! Unfortunately, I do not have other renderers. I also added bevels for the low poly mesh and modified the UV shells a little bit more. For some reason now it renders ok (not perfect, but at least there are no triangles).