Is it a common practice to blend ground using decals? Aren't decals expensive? Every guide I have seen recommends using vertex blending because it is cheap to do and with a few extra instructions you can make the transitions fit practically any scenario. Also because it does not take nearly as much memory as the texture…
Hi everyone, just recently graduated from university whilst I was working on character projects for my groups game I always followed a practice of using a model sheet in a T-Pose when I was working in 3Ds Max. Now I am looking for a job within the industry I was just wondering if this is a common practice or would I just…
do you plan on making it all 1 contiguous piece of geometry? this definitely is a great asset to practice some molded shapes with. i made one a few years back and just kinda did what you're doing, making the basic shapes and shoving them into each other.. but in the end its a really fun practice to make the geometry work…
I got my breakthrough after getting the Blender Animation Fundamentals DVD. Obviously it's Blender specific, but it gave me solid animation foundations on which to build on. It's available from: https://cgcookie.com/course/blender-animation-fundamentals/ The rest is then animating, practice, animating, checking all sorts…
Agreed Practice doesn't make perfect, perfect practice makes perfect, as my martial arts instructor used to say. If you make crap all day long you learn nothing and gain nothing. You need to put the time into making things well and constantly be pushing your limits. Straight time isn't the question, it's how you use that…
* Hey everyone, welcome to Day 52 of my 180-Day topology challenge! Today, I had some fun modeling a Smart Collection Perfume bottle that I found in my mom’s room. I wanted to practice how to model from perspective without using blueprints. I think I did a pretty good job today. I also learned some cool tips from a John…
Figured it's high time to stop lurking and start a sketchbook, been trying to get better at 2d recently after spending a lot of time on 3d stuff. Trying to learn to draw faces mainly as well as grasp the basics of 1 and 2 point perspective. Here are a few recent pieces of work: A couple of rts/ fantasy houses I drew to…
But ... why use a proxy model at all ? The video with the red matcap shows a fun application of a data transfer trick in its first section ... but is there really any practicality to it ? Are there screenshots out there showing practical models done that way - that is to say, with every part modeled twice just for the sake…
This didn't turn out as I had hoped, but practice is practice. Good for critiques! So please go ahead! This was taken from a suggestion on the last painting; what should I paint next? :) aaand quick photostudy! Trying new brushes/techniques etc edit 2 And another! Bit of quick concept art for a project called Hunt :)…
Back after 4 months!I basically changed path and started practicing 2D to become a concept artist, but now I really have so much time on my hands that when I'm not practicing painting I decided to go back and learn 3D/Texturing. (I hope to not lose my mind for the amount of study :P) New small update