Hey guys, this is my first wip post here on polycount, and I could sure use some critique on these effects! I'm working on an effects pack to put up on the Unity Asset Store. They are fantasy based effects, this group of effects are the light/holy effects for the pack. I would really like some critique on them before I…
There currently is not a way to bake GI into a texture, only diffuse and specular lighting from the sky and direct lights. To bake, you'll need a high and low poly model. If baking from a low to its own UVs, you'll want to load the low into both the high and low slot. What problem are you having with the Quick Loader?
Hey guys! My question is simple, is anyone tried light therapy? I have some problem with my energy and I often need a nap in the afternoon. Even if I've improved my meal habits, sleep time etc... I'm still struggling with lack of energy and focusing. It's driving me completely crazy and it ruin my study time. That's why…
I am sure I have seen something very similiar to this before but I can not for the life of me remember the fix for it. My walls look like a dulex colour chart come to life. Is there anything I should have done or doing at all? My process for bringing these into UDK was: 1. Create mesh in max 2. Uvw map 3. Unwrap 4. fill up…
Inspired by a thread in the UDK subforum here, I put together this little script to mimic a random flickering light like a nearly dead florescent tube. Looks pretty convincing with default values. It flickers about as much as it is steady. (Gif captures WAY more flicker than at full speed over time.. plus it doesn't loop…
I think maybe a few over the passed 5 or 6 years have probably seen one of my GDI or NOD models, and I think it's safe to say this is a complete upgrade from the past two. Right now I finally got photoshop working (got a laptop) and im trying to texture it. Now, I have a flatscreen, LCD true-life screen, and apparently the…
Hey guys, I have this level I'm building as part of uni project, it's due next week so I'd really appreciate any help! I'm having an issue of different lighting, or seams between floor pieces Here are pics to better explain what's going on I made a second UV channel for each of the pieces, the small tiles have resolution…
Hi guys, I've started trying to learn Zbrush today with a few tutorials but I think my hand just went rogue and pressed something because the lighting's just changed on my mesh and I can't seem to work out how to fix it. I've closed and re-opned Zbrush, dragged a new material on, changed tool etc. http://imgur.com/a/VEGj1…
There is a technique to blend a layers that are higher in your heirchy (in photoshop) and set them to soft light, and change the blue to 128 isntead of 255. What you are essentailly doing is overlaying details without causing a saturation/color shift in the normal mapping color space. I just dont know howto do that shift…