Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…
I am getting this weird black blotchy line on the boarders of the mesh that don't have geometry behind it when I add a light. Id like to know how to turn that off so i don't have this any more.Any help would be appreciated.
I worked on a new stealth oriented deathmatch game called Low-Light. You can get 3 keys for a $5 donation to charity at http://www.wolfire.com/llc [ame]www.youtube.com/watch?v=UDxxMvY65TI[/ame] [ame]www.youtube.com/watch?v=FUbx76CUCo8[/ame]
Hello, Does anyone have idea how to get the little light sparks as in the concept art? Is it possible to make a texture for it and just "project" the image on my scene? I found reference of what I'm thinking from Stanley Parable game:Attachment not found. Attachment not found.
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Hi everyone. I have a scene with a moon where I would like to create an illusion of some sort of self illumination. I will post an attachment of what I mean and what I'm trying to replicate. I have tried placing standard vray lights infront of it, but it doesnt really work very well. I could do this in post, but I would…
Hiya Polycount ^^ Did some experimenting in UE4 with Light Setups, based on Nonotak.Full Artstation post: https://www.artstation.com/artwork/3owBvm Let me know if there is interest in a breakdown ^^ - I'm thinking of writing up a small blogpost on it. Full Artstation post: https://www.artstation.com/artwork/3owBvm
I'm trying to bake the lighting effects into an object on Modo 901, but I can't get the Spec or Reflections to Bake The Process: I create an Vertex Illumination Map, then create a Weight Map, Finally I bake to render output But still no Spec or Reflection Any thoughts on how to achieve this?