This may seem a little goofy to post. I'm looking to make friends with any artist who are experienced in any forms of game design. I'm hoping by doing this i'm motivated to keep making things instead of playing video games during my college life. Also if you don't mind critiquing and giving advice in maya or mudbox/texture…
Hey guys, this was a student project that four colleagues and i did during the last semester. The idea was to use the UnrealEngine in a cinematic instead of a game-context. With the latest available techniques like tesselation and deferred shading. The result is a trailer for a fictional action-horror film. Actual…
Otherworld Interactive is an indie VR content studio located in Los Angeles. We're looking for a Full-Time Character Modeler and a Rigger/Animator to work on our next VR game: a horror game with a touch of dark comedy for high-end VR headsets. “A puppet on every hand and a smile on every face!” Requirements: • We're…
THE BIRDLESS WINGS aaaaaaw yeeeeeh. The post above is pre-SSD crash and many deep night emoing over lost work. I'll keep it as sad reference to my on-train-to-work-sketching. I dig making up stuff. This time I made up a plane you can't fly nor sit comfortably in. It has seriously bad aerodynamics, you'd probably loose all…
everybody's just hating on the big studios now eh... i've worked at both and byyyyy farrrrrr favor working at big studios to small ones. Too many ridiculous horror stories at the small ones to count. Pros / Cons of Big studios: -Awesome pay -An actual functional / existent hr department so that the bosses know what…
Thank you everyone for the kind words. I feel strongly enough about this project that I refuse to let this project go. I've been given the blessing by my friend to continue it if he can't work on it for whatever reason. He's going to see how things work there before he lets me know one way or another first, so there is a…
Sure the "end" and "experience" were great, how about all the tedium it takes to get there by some boneheaded game design decisions? Most of the game is a linear 'get shot with bullets' gauntlet with a few length padding vehicle sessions, and the only items between them are ammo and health placed often since Valve knows…
LOL, yeah...I love that book too. But Ender's Games is my "indie company" name. In fact, I have that name registered for my online game store. :icon15: Tell me about it. I know what you mean by Bleh! At the moment, it looks like an ugly piece of garbage. Right now i was just making the basic room colors. With the floor…
haha wooooo and check out that tongue made of jelly absolutely agree with you -- it really should be a subtle affair with skin. I'm interested in a wide application of such a technique - yes the ears should not be bioluminescant like a jellyfish, but at the same time it's quite obvious when there's no thin penetration at…
Perhaps its labeled English (United States), because thats where the language pack was most likely developed, or originally written *gasp* HORRORS!!!!1 (Ie. it sets the language to use, then the character map to display) That and US is usually first in the dropdown menu because the millions of us installing the software…