Nerds and geeks get in there first, sure. I will not argue there. Nerds and geeks will line up for anything just to be the first people to get their hands on it. Whether it's a cool gadget or the latest sci-fi film. My point is that Apple products are a fashion accessory to a wide audience, I'm not saying that their…
You're totally welcome I wouldn't be scripting as much as I do, if a few people here hadn't smiled on me during my headaches =) I don't have time to explain right now, there is a way to move the planes to where you need them to be. Basically you find an extreme point and tell it to move the plane there. There is also room…
Depends on what you consider useful. Some of these things were available in 3rd party free or pay plugins/scripts, some are new. Cribbed from the Max 2009 What's New in the help file... * Spline Mapping The Unwrap UVW modifier now lets you define custom mapping with a spline. This is useful for quickly mapping such objects…
Sorry for getting spammy, I want to make sure I get my bases covered while I work on other things --- Here's the material function I made for layer blending. It's very much a 1.0 at this time. For future projects I'm planning on upgrading the blending mode (ie, material attributes in lieu of these individual inputs) but…
This is true too. Machines have uses and are great for getting a blood pump after working with a bar but they shouldn't form the core of your exercise program. The bar and compound movements should. Every bit of mechanical leverage or pulley action on a machine takes away from what you're trying to achieve ... you don't…
most of the games I have worked on have a polished but short vertical slice to begin development after pre-pro. a couple levels or so of decently polished art content that showcases all the games major features or Pillars. by getting this vertical slice done and functional it give something to start marketing shots going.…
There's no guarantee that anything made with 1.8 will function with 2. The material system isn't the only thing to change between versions - there's a lot of back-end programming that changed as well, which necessitates the use of a fresh Suite 2 project for any work made with the new version of the software. This is the…
Hi Waywo, yeah I have to second what pOgOstyle said. I am in love with this tool but the HBevel is causing a little grief unfortunately. So basically I thought it was just Maya being weird but the HBevel does really crash maya quite a lot. Basically, I select object in object mode, hit Hbevel and then undo, 2 seconds…
so in the case of the UE4 (among others: the order 1866, codblops2 etc.) their tech papers show that their BRDF is formed of three components: Specular distribution, Geometric shadowing, Fresnel. the math given in the UE4 tech paper (and in their source code) for Fresnel is this:Fresnel = F0 + (1 - F0) * pow(2, (-5.55473 *…
I can claim to be one of Carlos' friends who happens to have an inordinate knowledge of guns and their workings. I have some experience with real guns, I also collected Airsoft guns for a long time (still have many) But mostly it's just interest. I don't really know why, but I have been fascinated by the workings of guns…