Hi, I am trying to generate a seam from a given input, the seam should look something like seams on a leather furniture (see below). I believe I simply need a multi-stop gradient to create a straight seam fragment. Problem is, I want the seam fragment to follow an input map. Eg. my seam could be circular or curved, and my…
Original blog post link: https://lazarosinep.wixsite.com/home/post/how-to-properly-use-linkedin-and-why-it-is-important Greetings everyone! I've been speaking to a couple of friends starting their careers in different fields, and when I asked them about their linkedin accounts, it turns out that some people didn't have, or…
Put this on another thread: Andre Da Costa* Volunteer Moderator Replied on October 14, 2017 In reply to Andre Da Costa's post on October 14, 2017 Here is another way you can disable it. Open Start, type: CMD Right click CMD Click Run as Administrator At the command prompt, type the following command then hit Enter: sc…
Thank you and thank you even more for the detailed feedback :) . I should of definitely exaggerated the bevels on the high poly a lot more. Yeah, I didn't see it before but now I do. There is a fair bit of variation on the metal but none on the grip which makes 0 sense now I think about it. I wasn't following it 100% as it…
First of all thank you A LOT for your anwser. But I'm not really familiar with coding shaders. My client wants just a flipbook texture he can use how he wants. So the 3D particle in Unity is out of question too. But in the meantime I managed to create a zero gravity fireball particle in Maya and render it as images.…
@Azkur Appreciate the feedback bud! I followed your suggestion and made a better transition between the horn and the creature's head. It totally looks much better than it did before! I also got rid of the weird bump as it was bothering me too.. @Alex3d Great reference image, thanks for the tip man! As much as I like to…
I think its looking pretty good. As for crits, it looks like you've tried to make it look worn, but I think you could push it a bit. Maybe scratches along edges and stuff like that would help. The darker grey/brown follows the panels in the gun, which is cool. At the front, where you have like a triangle, it looks odd…
hmmm, yeah this is really difficult what you are attempting to do, at least to me. If it were me trying to make that model, I wouldn't start out trying to exactly follow the reference so much. I would get the general shape with very simple geometry and make sure it was flowing well, showing volumes well, and therefore easy…
TO EVERYONE WHO IS HAVING PROBLEMS WITH SCENES NOT SAVING TEXTURES: We may have narrowed this down a bit, I've finally managed to reproduce this bug (with seth.'s help). I've got the bug logged, but for now please try to do the following and see if it helps: A. Avoid: spaces anywhere in the folder structure or file names…
@aclund3 i think I got the gist of what you mean, I've redesigned my sections following some of the points you mentioned and they certainly read much better and less cluttered and follow my reference more, appreciate the crit. As for horizontal beams always laying on top of vertical beams, I've done that for my modules,…