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Gap at seams

polycounter lvl 6
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bitinn polycounter lvl 6
Hi,

I am trying to generate a seam from a given input, the seam should look something like seams on a leather furniture (see below).

I believe I simply need a multi-stop gradient to create a straight seam fragment. Problem is, I want the seam fragment to follow an input map. Eg. my seam could be circular or curved, and my seam fragment should follow that curve and form a smooth curved seam.

I have used Tile Sampler node's vector map input as rotation multiplier, so it could be an option. But is it the best option for my need? Did I overlook some existing node that makes this easier?

Thx!


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