Hello~there! My Nickname is Bour-Jua. Ive heard about this challenge a few days ago! A lot of interesting postings here and there! All of these are huge motivation for me~ Ive made up my mind to jump into this challenge! My Basic concept comes from three things; an abandoned temple, series of stairs which are about…
Yesterday the Challenge "Beneath The Waves" had finished and I would like to thanks Artstation for this awesome event. I've learnt a lot from this working with a production pipeline focused on films. I will leave my entry here (https://www.artstation.com/contests/beneath-the-waves/challenges/38/submissions/25053) as I…
I keep changing my mat cap around to get a different view of things, but I think I might go back to the previous one. Just a lot more visibly 'punchy' for the renders. Still chipping away at the armor this week, and it's feeling pretty slow. Hopefully I can pick up speed a little with there being 22 days left of the…
I haven't given up on the thread just been busy with the Artstation challenge so had to put this baby on pause, but I procrastinated today and created these, I kinda like them so thought I'd post them here too :) White Mclaren Inspired Umm Latex not really inspired... yeah Viewport turnaround The car has undergone changes…
hey _Oz, thx for your advice Today I started to work on this thing again, it's about 19000 tris overall now. I think I will add another 1000 tris of garbage and then I'll start the unwrapping and texturing. repeated stuffs are referenced models. Anyway more than this I would like to participate in the unearthly challenge.…
Hey everyone we made a few changes to the scene. We added more grass, rocks, changed the background mountains up a bit and did a little bit more populating. Our final tri count turned out at 189,164. Everything you see here is rendered in the Unreal Editor. This is what we ended up with when we submitted to Game-Artist.net…
@Ashervisalis Thanks for sharing about the Polycount Slack chat. I’ll introduce myself over there sometime soon. I’ve also started going through the Pluralsight tutorial you recommended. It’s been really helpful so far! @JamesBrisnehan Thanks for explaining the Artstation challenge. I think I have a better chance of…
Not to bash other fields but there is a reason people are willing to work in the game industry with less pay. Architecture can be fun at times but not as aesthetically challenging as game art can be. I've got friends who pursued career paths that paid more but weren't as aesthetically challenging as game art. Some of them…
Oh ok, I haven't touched explore mode. Only world tour. And those challenges it told you I did, I did right before bed, so you must have jumped into the game after I went to bed. Might explain why you weren't in my RiderNet. Some people are insane. 80mil for the free trick challenge? I got 19mil after a bunch of tries.…
The whole concept of the Wii has been great for the most part. There are some highly addictive and fun games out there. And although I might be considered a casual gamer due to the lack of time I have for playing games these days, I'm really a hardcore gamer at heart. I think a lengthy, challenging title every now and then…