Actually ... for the sake of clarity I should probably provide a practical example. I personally don't do much modeling anymore, but here's a hardsurface facemask / helmet I did a few years ago. It is fanart, meaning that it has to stick very closely to the source material ; but said source material mostly consists of…
I totally hear you. I've been there before, but it can get better! :) The trick to learn about school is that your GPA and your degree/certificate do not mean a damn thing to 99% of the game employers out here. No bullshit, this is coming from someone who has been in the industry for a long time. We just do not care about…
Personally any time I have subed to a website like digital tutors or lynda, its just information overload and you end up dabbling in everything, and this leads to an extreme lack of focus. I would say set a goal and objective for what you want to learn, environments, characters etc and then perhaps subscribe for a single…
Zbrush is better for starting a project and Mudbox is better for finishing a project. Mudbox has a much less fiddly layer system which is good for adding lots of small details and making realistic transitions between different types of surface. Its viewport is also more honest and the developers chose rendering features…
I still get the odd email asking my to make models/textures for people - for mods or for personal use (people still play quake) I simply reply stating that a model will cost £500 untextured, £750 textured, and texturing an existing model will be £300. 99% of the time I get an incredulous reply along the lines of "WTF!!!111…
Since I do 3PS weapons, I found a while back that getting the wrap to actually physically continue all the way down (which is a pain, modeling wise) wasn't really worth the effort. It may be for an FPS weapon that gets seen from both sides, but I doubt it'd be worth it for a single model, either. Plus then you can't mirror…
There are very very few degree programs worth their weight, 99% of them are taught by people not in the industry with old information you can readily get elsewhere on the net for free or via sites like gnomon, digitaltutors, eat3d, etc... none of the schools out there are worth $70k to $100k+ for a degree in games. It's…
My goal was to create a cool looking shader (main judgment criteria is "Aesthetics: Does it look cool?"). You get to a point in a no-man's land writing shaders where you have to do something more complex than the generic shaders out there that cover 99% of all surfaces with minor variations, but aren't mathematical enough…
yeah you have lighting information on the diffuse which 99% of the time is a big no-no, the last percent being the ambocc and the selfillum stuff, all your lighting info is carried ingame by your normalmap and specular, no need to paint highlights on the diffuse, avoid too saturated colors aswell on that since that too…
What kind of regular DVD holds 15gb? The highest capacity DVD for the 360 is a dual layer DVD which holds roughly 9gb. Anyways, 9gb is plenty for 99% of the games you'll see on PS3/Wii/360. So many people are mislead about their statements concerning storage capacity because they base all their figures around the previous…