I think you've got this misconception that modeling solid, seamless meshes without loads of intersections somehow saves you a lot of tris. In reality, thats not so much the case. Here are a couple areas: A: This whole area is a mess, you've got what, 4 or 5 chunks intersecting here? If you merge this together and got rid…
I still get the odd email asking my to make models/textures for people - for mods or for personal use (people still play quake) I simply reply stating that a model will cost £500 untextured, £750 textured, and texturing an existing model will be £300. 99% of the time I get an incredulous reply along the lines of "WTF!!!111…
My goal was to create a cool looking shader (main judgment criteria is "Aesthetics: Does it look cool?"). You get to a point in a no-man's land writing shaders where you have to do something more complex than the generic shaders out there that cover 99% of all surfaces with minor variations, but aren't mathematical enough…
Even though you're snagging for compliments (as I find myself accidently doing from time to time myself), there's still a few suggestions I'd give. Coming into 3d is devastating, as I'm still in the developing process as well. From the sound of it you aren't too satisfied with your current models, so why not take the time…
In the year 2000 my geeky friend from the graphics lab in college was always touting the supposed superiority of Macs. (We were working with Maya pre-Windows on SGI 02s) We had some PC video editing suites with Premiere, and my friend decided to show us all how the Mac was so much faster at rendering the same Premiere…
Jeremy-S: I took a quick look at your website and I think you could finish out a project with this, I would hesitate to say that if you were trying to rebuild texas in Unreal :) I did do a couple of initial test with DX shaders in max 2012, I had to revert to Direct 3d for the 3 point shader, and when using the 3point the…
I totally hear you. I've been there before, but it can get better! :) The trick to learn about school is that your GPA and your degree/certificate do not mean a damn thing to 99% of the game employers out here. No bullshit, this is coming from someone who has been in the industry for a long time. We just do not care about…
Actually ... for the sake of clarity I should probably provide a practical example. I personally don't do much modeling anymore, but here's a hardsurface facemask / helmet I did a few years ago. It is fanart, meaning that it has to stick very closely to the source material ; but said source material mostly consists of…
Outside of some very specific cases your sculpt will likely have zero relevance to the creation of the actual blendshapes. In other words, let go of your focus on the "pretty highpoly sculpt" and put all your attention on the lowpoly model, which is the *actual* asset at the end of the day. 99% of the time this is the…
What kind of regular DVD holds 15gb? The highest capacity DVD for the 360 is a dual layer DVD which holds roughly 9gb. Anyways, 9gb is plenty for 99% of the games you'll see on PS3/Wii/360. So many people are mislead about their statements concerning storage capacity because they base all their figures around the previous…