Hi, I'm working on game where player main movement is flying so he can get very personal with vegetation. Main theme is FPV miniquad racing (small drones with on board camera). I want to ask what is typical triangle count for current and next gen trees and foliage in general. What would be your suggestions how to approach…
[EDIT] Alright, I'm finished with the game, it ofcourse needs some polishing and bugfixing, I've got 24h for that. I'm glad how it turned out for a 12 day project. You can download a PC build here: DOWNLOAD Controls:Arrows to drive and SPACE to fire. [ame="https://www.youtube.com/watch?v=h2ctiGs_aEs"]RMArena Final Gameplay…
Please tell someone else has this problem. I've gone through periods in my life where I've completely quit video games. 18 months being the longest, with a combined 2.5 years of no video games over the last 5 years. During these times my productivity sky rockets but obviously I find life pretty hard and boring. On the flip…
It works for mostly flat things and hi frequencies small height variations only really. You can't just hi-pass and blend height map like a color image without respect to actual height. It would produce very repetitive texture with noticeable height blending seams. To do it right you need a proper actual Z(depth) combine…
Hi MonkTiger, you are welcome to ask every and as many questions you like! :) For the Blockout, HP & LP-Modeling i'm using 3DSMax. Also for UV Unwrapping. This time I will try to add details only with SubstancePainter2 without using any sculpting tool like ZBrush or Mudbox. So my texturing tool is SP2. :) If there is some…
Those materials you mentioned are pretty complicated things to create. I doubt there is any 100% procedural 2d solution that would look not fake. You need rather normal 3d soft where you could scatter objects, hairs using procedurals as blending masks maybe and then bake altogether into a texture with a proper…
Well you've peaked my interest. We are getting tired of hitting the limitations of Torque Advanced everytime we try to do something. Some tech q's. -Are softbodies coming in physics? Nothing too advanced, but say like water displacement and such. -Is there a development demo that my programmer can load to see what he…
80 photos is too much for this model imo, I would take a photo every 15° and then another batch higher up every 30° which should net you around 36 photos. I'm guessing what happened was your computer ran out of memory and started using the pagefile which is going to really slow things down. You point cloud should be more…
IF you use the GPMG keep in mind thats simply a designation for General Purpose Light Machine Gun. Most of the western world uses variations of the FL MAG as a GPMG. Different versions of the FL MAG exist for different uses such as helo mounted MGs etc. The m240 mg used by the US military is same basic infantry MG used by…
I think it's more a slight evolution of how Soul Calibur 2 plays. We play Soul Calibur (on the Dreamcast) and SC3 at work and, sadly, make comparisons. We'd throw SC2 in the mix, but we don't have any copies available on hand. Soul Calibur feels slow in comparison to SC3. The pacing is different... it just feels more…