[EDIT]
Alright, I'm finished with the game, it ofcourse needs some polishing and bugfixing, I've got 24h for that. I'm glad how it turned out for a 12 day project. You can download a PC build here:
DOWNLOADControls:Arrows to drive and SPACE to fire.
[ame="
http://www.youtube.com/watch?v=h2ctiGs_aEs"]RMArena Final Gameplay - YouTube[/ame]
Hey guys, so I finaly quit my job because my contract didn't allow me to work on my own games. Long story short, I'm now working on my games.
I'll post my main game later sometime, but for now I'd like to show my Unity3d game for the recent contest. They can export to flash now, so they setup a contest for us, and the duration is only 14 days.
Anyways, I'm trying to keep up a blog about it, but I'm really not the blogging type I think, so I've posted all of the videso below.
Any questions/suggestions/crits are welcome
[ame="
http://www.youtube.com/watch?v=fcQo0dcqc8c"]RMArena Unity Flash contest game. - YouTube[/ame]
[ame="
http://www.youtube.com/watch?v=nt748oYI4Fc"]RMArena Tank model - YouTube[/ame]
[ame="
http://www.youtube.com/watch?v=DiPuYY1-sHM"]RBArena Muzzle FX - YouTube[/ame]
[ame="
http://www.youtube.com/watch?v=nLu74rF6Xi4"]RMArena First AI - YouTube[/ame]
[ame="
http://www.youtube.com/watch?v=hLBrzgrCOq4"]RMArena Bot Pathfinding - YouTube[/ame]
Replies
You can either use their navmesh agents which will start walking automatically or if you want more control you could request a path using:
thanks though man!
Looks pretty solid so far good job! Will the gameplay be like the "other" tank games?
Good luck finishing for the contest
I havent bought Pro either, I'm using the trial( asked for an extension). Who knows, I might win one, maybe also an idea for you to join the contest?
EDIT: forgot to mention that there are some free pathfinding libraries for unity you might want to try out
@Remmers
No video is captures from a windows build, I run the flash one every 3-4 hours to check if nothing is broken.
Overal it's stable, performance is good, but theres a couple of problems. For example, it somehow discard my custom shaders ad just applies the diffuse, and every sound I play, keeps playing on forever. And the quality is always forced to low in flash, I hope they fix this soon.
I redid the AI( I had promised myself not to be anal about bad code etc, but I couldn't resist) and I added some weapons.
The video doesnt show them all, but theres regular cannon shots, heatseekers(homing?), shield, glue to slow them down, speed boost and mines. Those are the cliche ones I could think of, if I manage to finish this before the deadline, I'll add more.
[ame="http://www.youtube.com/watch?v=RPKx8MDXJlY"]RMArena Weapons - YouTube[/ame]
And don't worry about threadjacking, always happy to help out. Also, I think it might be good to have a Unity thread @ technical talk perhaps? It seems like a lot of us use Unity.
[ame="http://www.youtube.com/watch?v=rcU689Pvt4w"]RMArena Heatseeker - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=oydl2V-aiX8"]RMArena B&W 720 - YouTube[/ame]
I liked the colors too, but I personally also like the B&W version. How about you keep everything b&w except for some crucial things? Like the player gets rendered with color, so are the enemies, certain interactive points in the environment, etc...
SupRore: Basic Pathfinding isn't all that difficult. I wrote a custom A* pathfinder for our game and it works perfectly fine. But if you want something more complex and don't want to shell out the money for pro, there's Path, A*, SimplePath, etc... Of course, if you want more then that like HPA*, then you're on your own.
AI on the other hand is stupendously annoying to write, and if you can go away with some 3rd party solution, do it.
As for the B&W, I like color a lot, but in this case I've only had like 2-3 days to work on the art for the game, and by making it B&W I kind of hide some ugliness . I've hear mixed opinions so after the contest I will probably make a multiplayer version of this game, with proper art etc
@Maph, I could try it out, but I'm not sure if I'll have the time to do it, since I'll have to write some new shaders or change the art for some models. My personal deadline is in about 24 hours, just so that I have some time to fix bugs etc. So I'm wrapping it up and making it ready do play.
Here's a slightly new video:
[ame="http://www.youtube.com/watch?v=sIPtHFqhOro"]RMArena Sound GUI - YouTube[/ame]
DOWNLOAD
Controls:Arrows to drive and SPACE to fire.
[ame="http://www.youtube.com/watch?v=h2ctiGs_aEs"]RMArena Final Gameplay - YouTube[/ame]
The greyscale looks ok imo, would be cool to have some sin-city style colored highlights though. I'd be interested to see how it would look with maybe the vehicles retaining their colour or something?
The other thing that really mucked me up was being unable to turn while stationary, not sure if this is a design choice, but really threw me off when playing for the first time, got used to it now though.
Bring on multiplayer
I will be rewriting this game from scratch in a proper way, once my other game is finished, and I'm planning on making it multiplayer vs and co-op.
I've got a lot of sleep to catch up, and then start working on the next game!
I second the suggestion to add splashes of color to certain things, just to draw the eye and introduce a bit of visual contrast.
Actualy, i already put that model in this game, but I made that tank for another game, so i removed it, to be safe.