Hi, My Name is Carl. I'm a 3D Artist who has been working in games for 6 years now. I work in realistic PBR and know all the standard programs such as Maya, Substance Painter, Photoshop and UE4. I'm looking for a interesting new project to work on, Paid or Un-Paid till the release of the project/Funding is aquired. If you…
Hi there! I am an indie developer working on my first game, a First person shooter. I realized being alone won't make the game go far. I am using unreal engine, there some free animations to work with but I need some more. My main problem is, I need an animation to bring the weapon in front of the camera for scoped aim.…
A few Notes: – Since this work is not endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’. Our goal is to approach Blizzard at a later date to pitch the idea as a whole, and the project in particular, to them with credible materials…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Hi there!! I am a 3D Artist, currently living in LA and looking to put my foot in the door of the game industry here in US. As I don't have much experience with games (although I have a Master's Degree in Game Art and I studied some courses at Gnomon School) I was wondering if there is any game project in need of 3D game…
Hi there, (Like a few others here) I have been given the assignment to create a number of 3D models for a college project, each of which has a set limit on tris. The project was split into 2 parts, firstly a set of 4 objects, each with a 500 triangle limit, and a texture size of 512x512. The objects were: -A melee weapon…